IO Interactive considers Hitman on PlayStation VR2 its likelihood at redemption, and we interviewed the studio alongside a hands-on preview to be taught extra.
Third time’s the appeal could be the traditional saying, but Hitman is pinning its hopes with try no.4. Earlier variations of Hitman 3 for PSVR and PC VR had deserves however in the end fell quick, and far has already been mentioned concerning the extensively criticized Quest 3 port final 12 months. Whereas Reloaded was dealt with by an exterior studio, it is clear IOI had unfinished enterprise following the PC VR model.
Hitman World of Assassination gameplay footage offered by IO Interactive
With a brand new adaptation heading for PlayStation VR2 this month, it is no shock then that Eskil Mohl, Senior Recreation Designer for Hitman World of Assassination at IO Interactive, sees this as an opportunity to make amends.
“This can be a redemption for us as a result of we ported the PSVR model to PC, and it acquired launched prematurely,” Mohl mentioned throughout a face-to-face interview on the studio’s Copenhagen workplace. Referring to the PC VR model’s combined reception, he believes points of the sport might’ve been improved with extra time.
Acknowledging that not with the ability to use your left hand on PC VR was “horrible,” Mohl described the controls as like having a DualShock 4 in your hand, and this version permits you to use each arms. He expressed the staff’s love for VR, stating its priorities embrace “eliminating as many face button prompts as we are able to” and introducing guide reloading.
“With this model, we’re a lot nearer to our unique hope of what this sport can do, these have been all issues we knew we needed to do.”
Earlier than talking with Mohl, I spent roughly an hour taking part in a preview construct throughout two missions: “World of Tomorrow” in Sapienza from the primary sport, adopted by Hitman 2’s “The End Line” in Miami.
As somebody who accomplished World of Assassination trilogy on flatscreen platforms, every little thing rapidly clicked into place with what to do. Sapienza noticed me following the ‘Absolution’ mission story the place you attempt infiltrating a subject lab, whereas Miami was me successfully freestyling.
Even now, it is onerous to not really feel impressed by the sense of company, freedom, and scale these missions provide. Most of my mission makes an attempt ended with fleeing the scene after botching a mission story, although the sheer flexibility these video games provide permits you to get inventive throughout this sandbox. Some actions like crowbar-ing a door open have some good physicality in VR, as does bodily dragging somebody’s physique to cover them.
The PlayStation VR2 model affords welcome modifications that have been additionally seen in Reloaded, reminiscent of dual-wielding, guide reloading, and utilizing your look ahead to the mini-map. This version additionally provides enhancements reminiscent of positional interactions, like tapping a keyboard to hack the safety cameras on greater difficulties or shifting a crowbar to bar open a door. Doorways might be each pushed open with movement controls or with a face button.
Stock objects might be summoned with the d-pad, adopted by grabbing the objects off a rotated stock display. This is not essentially the most immersive method because it’s extra of a flowery menu display, but I would not name this an issue. Giving Agent 47 one thing like a backpack or pouch would really feel misplaced along with his disguises, so I am advantageous with this trade-off.

Room-scale motion can be supported on PlayStation VR2, one thing I queried since PS VR2 being a wired headset means your motion is proscribed. Mohl defined the sport can observe your place extra freely, saying PSVR 1 did not assist it as a result of it wanted the exterior PS Digicam for monitoring. As such, your place was mounted on the older headset to let the digital camera detect your location.
“Since PC VR assist was a direct port from PSVR, you did not have room-scale motion, which meant that when you bodily moved in your room, you may be shifting out of his physique. That is one of many very comprehensible critiques that we had on PC.”
One particularly good change is the actual fact you possibly can see your full outfit. Reloaded solely makes use of floating arms, one thing XR Video games beforehand attributed to stopping immersion-breaking motion points and giving them extra efficiency energy. With PlayStation VR2’s greater spec {hardware}, that is evidently not a problem right here, and also you truly really feel like a part of this world.
That is to not say the PlayStation VR2 model does not have some compromises or points, although. One disguise’s watch appears painted onto Agent 47’s arm, and twisting my arm bodily distorted the watch, which is not nice. Mohl additionally suggested you can’t truly see your legs when shifting in first particular person mode. I admittedly did not discover this whereas taking part in, since your higher half obscures this.
“We needed to maintain the physique as a lot as we might. I do not know when you seen the legs are usually not displaying, however we discovered that you just infrequently see that.”

Not each motion instantly feels pure for me, although I settle for this may increasingly require additional playtime. Personally, I did not discover it clear that holding somebody you have knocked out and dragging your hand away takes their outfit. A immediate does seem telling you the way to do that motion, although I missed it in my hurry to not get caught. Placing that outfit on entails merely shifting the garments “bag” to your chest. Sprinting entails urgent the left analog stick in however I typically wanted to press this twice to get it working, which I am not sure whether or not that is intentional or not.
Since IOI’s porting an present sport somewhat than creating one only for VR, the staff made some inventive decisions like leaping to third-person view when climbing home windows or pipes. Mohl accepts some gamers would possibly view this as a “cop out” however says this allows you to see Agent 47 “in all his splendor,” together with his legs. For me, this does not detract from the enjoyment that a lot.
Different design challenges emerged with this adaptation, for the reason that trilogy has over 200 weapons and a whole lot of disguises. Mohl calls this an enormous endeavor in itself, whereas further modifications concerned merchandise dealing with, bettering the sniper’s scope for VR, and eradicating the button prompts. Not each merchandise throughout environments might be immediately dealt with, both.
With guide reloading, solely a few weapons emerged throughout my runs, however this concerned a easy means of ejecting a clip with a face button, adopted by dragging an ammo pouch into the slot. A easy method that does what’s needed and provides you that further immersion, although this highlighted an sudden subject throughout design. Within the flat model, the gun’s deal with would all the time fall off as a substitute of the journal.
Nonetheless, I’ve to ask the query. What’s driving IO Interactive to aim Hitman VR once more, in spite of everything this time? Mohl believes that the unique ranges from the 2016 sport nonetheless maintain up effectively visually, a sentiment I’ve to agree with in VR, and he considers this a celebration of the unique staff’s efforts.
Going into the technical particulars, IOI confirmed Hitman on PlayStation VR2 is working at 60Hz reprojected to 120Hz, which induced a noticeable ghosting impact on a number of events. Dynamic foveated rendering can be supported alongside eye-tracked goal help for focusing on enemies. Haptics for the Sense Controllers add some fulfilling but delicate suggestions, although headset haptics aren’t at the moment supported, and adaptive set off assist when firing weapons feels good. IOI additionally confirmed there aren’t any PS5 Professional enhancements on PS VR2.

With all these options coming, I requested a query many have puzzled for the reason that PS VR2 model’s announcement. Can we anticipate these modifications and enhancements to succeed in the PC VR model? IO Interactive will not affirm any plans however, “if that occurs, then naturally we’ll be constructing on what we have executed right here now.”
My preview has me optimistic that the PlayStation VR2 model might change into the easiest way to play Hitman World of Assassination in VR. Whether or not this may persuade earlier adopters to provide this one other attempt, I am unsure, and I can perceive any potential hesitancy after three prior efforts. For now, it is providing some welcome modifications, and I am inspired by what I’ve seen.
Hitman World of Assassination reaches PlayStation VR2 on March 27 with a $10 DLC pack, which requires proudly owning the bottom sport on PS5. It is also being bought by way of the Hitman WOA Half One – VR2 Version for $39.99.
Disclosure: UploadVR’s journey and lodging prices have been lined by IO Interactive for this journey.