As we continue to explore the themes and mechanics that resonated with players in Disco Elysium, our goal is to push the boundaries of storytelling even further. It’s a puzzle worthy of intense contemplation, particularly for Summer Forever, the fledgling studio founded by former ZA/UM developers who arrived at their own declaration of intent, now struggling to reconcile these contrasting elements.
So, naturally, it was one of many issues I requested the studio’s Argo Tuulik, Dora Klindžić, and, Aleksandar Gavrilović about after I spoke to them about Summer time Everlasting for an interview which you’ll learn the principle little bit of right here and will likely be getting a bit extra from on this very web site over the subsequent few days or so.
“Comparisons and expectations are inevitable,” Klindžić mentioned of the studio’s strategy to the sport it will be making, “however the origin of our work will likely be our current circumstances, our current workforce, our current actuality, not the previous which can by no means be recaptured once more, and is a idiot’s errand to chase.
Ultimately, when building this recreational space from the ground up, we’ll carefully evaluate each component solely based on its ability to meet our team’s immediate needs. Indeed, in accordance with the profound words of a giant figure, men do not shape their heritage at whim; thus, our present will always be defined by our past. Let us divest ourselves of unnecessary encumbrances and focus on building for the future.
“We’re embarking on this journey without a desire to surpass Elysium or rival every company on the planet and beyond, nor do we aim to make exaggerated claims about our commercial achievements.” Letting profits dictate our direction is a mistake we cannot afford to make. As we collaborate, let’s maintain a focus on our craft, with every gaze directed inward – toward the work itself, rather than outward toward audience or opponents.
Tuulik meanwhile remarked, “It seems to me that we’re more likely to improvise our way through this situation.” “No one walks into the same river twice,” quotes Heraclitus, famously. Instead of chasing novelty for its own sake, I’ll follow the thrill of dopamine release and let my creativity flow freely, without worrying about conformity. I believe that what we create will genuinely resonate as familiar yet innovative.
Gavrilovic, however, took a different approach in his evaluation of Lenin’s doctrine: “When Lenin discussed the optimal route to climbing a lofty peak, he emphasized a crucial aspect – if you’re already situated at a commanding height, to ascend further, it is essential to sometimes choose an alternative path and descend, effectively navigating the complexities of ascension.” This perilous descent is often undertaken with reckless abandon by those who delight in watching others fail. Before embarking on a grand endeavor, it’s essential to take a step back, focus on the task at hand, and ensure a solid foundation before attempting to conquer even greater challenges.
Following the release of Summer time Everlasting, another studio comprising ex-ZA/UM developers has emerged with a brand-new project: Longdue and Darkish Math Games, which debuted the same week this month, will now have to figure out how to tackle Lenin’s mountain.