The upcoming Firmament Model 2.0 iteration boasts cutting-edge ray-tracing technology for more realistic reflections, while the immersive VR puzzle adventure is set to arrive on PlayStation VR2 within the next 12 months?
Cyan Worlds has upgraded their flagship title, Firmament, to mirror the advancements in the Myst 2.0 remake. Specifically, they’ve migrated to OpenXR and shifted from Unreal Engine 4.27+ to Unreal Engine 5.3.2, a move that has reportedly resolved various stability issues. Ray-traced reflections continue to be supported across platforms, including both Windows and Mac configurations, with the added benefit of NVIDIA’s DLSS technology now available for use in virtual reality environments. Furthermore, several VR controller bindings have been refined to enhance overall gameplay experience.
Although Cyan is discontinuing support for several PC VR headsets, this development differs from what we witnessed with Myst 2.0. As standalone Rift/Vive headsets and Windows Mixed Reality begin to phase out, the Rift S is facing obsolescence, while the Vive Pro remains unaffected by these developments? This doesn’t preclude the possibility of using these assets to play Firmament in the future; it merely indicates that their support is no longer guaranteed or officially sanctioned.
Cyan announced that the PS VR2 model will now miss its previously targeted autumn launch window, with a new release date set for next year. The ambitious space exploration game Firmament aims to shift its focus from PlayStation-exclusive development kits to target a broader release window, with the engine now poised for a Q1 2025 launch on PS4, PS5, and PlayStation VR2 platforms, tackling any remaining PlayStation-specific hurdles in the process.
The space-exploration adventure Firmament is now available on Steam, with optional PC VR support for an immersive experience.
Myst 2.0 Replace Strikes To Unreal Engine 5 & OpenXR
Minecraft 2.0 strikes a significant blow to its Steam model by transitioning to OpenXR and Unreal Engine 5, delivering promised stability enhancements while discontinuing official support for older VR headsets.