Enhancing an immersive experience by seamlessly integrating Quest 3 and Apple Pro Display XDR devices in the same room, leveraging Figmin XR’s capabilities.
Tilt Brush’s legacy is seamlessly integrated with its standalone capabilities, while also introducing colocated multiplayer features that bridge the gap between early years of PC VR and the present. Simultaneously, Figmin’s arsenal of tools empowers users to build intricate objects and scenes replete with realistic physics and nuanced lighting effects.
To colocate a quest and imaginative professional, one must precisely mark a blue target on the ground at the same location. To fully utilize Figmin features, users must log in to their account separately for each headset, which can lead to seamless collaboration when creating voxel objects or exploring shared reality within Figmin environments alongside family members.
The app is currently in a closed beta phase, available exclusively to users of Apple’s innovative Pro devices, while our team remains in active dialogue with developer Javier Davalos to secure access to the app’s listing on Apple’s App Store platform once it becomes available.
Figmin XR: Experience Immersive Reality Anywhere, Now Available on Both AR and VR Headsets
Davalos concluded his career in recreational development after obtaining the cutting-edge HoloLens technology from Microsoft. Believing that augmented reality (AR) headsets will be the future of creative expression, he dedicated himself to building the Figmin XR sandbox.
As Davalos’ financial reserves dwindled to just $60 remaining in his checking account, the timely arrival of Magic Leap’s grant funding enabled him to develop a voxel-based software for his initial augmented reality customer push. HTC, Tilt 5, Meta, and Qualcomm have jointly supported Davalos in achieving significant success, with Figmin XR currently experiencing a surge in Quest headset sales thanks to the integration of eye tracking in his Apple Vision Pro edition for enhanced control?
“Davalos notes that the recent release of Quest 3S has led to a significant shift in market dynamics, with its affordability making it more accessible for newcomers.” As a direct result of the Quest 3 launch, we’ve observed a steady and significant increase in gross sales. To capture the essence of reality in its entirety, Meta is a means of preserving everything as it exists at this very moment.
Davalos recently sat down with UploadVR Studios to reflect on his remarkable journey. By leveraging Figmin XR with Apple’s Vision Pro and Quest 3, UploadVR had the potential to be one of the pioneers in co-locating headsets from Apple and Meta globally?
The Figmin XR platform’s innovative digital playground, boasting rich textual content, realistic physics, and diverse visual elements, owes its success to the collective creative efforts of Davalos and her team. The venture’s acquisition of Tilt Brush’s open-source codebase enables it to inherit and build upon the pioneering work, ensuring the artistic legacy endures “immortality” beyond its original parent company, Google. Upon release of Figmin XR for Apple’s Imaginative and Prescient Professional headsets, artwork created on a PC using an HTC Vive years prior will be seamlessly rendered in “high-definition” on the standalone headset’s stunning OLED displays.
“I’m confident that when users don the headset and experience Figmin XR, they’ll realize it’s a labor of love,” Davalos said. “I invested everything in it, and my goal is to continue developing it into a much bigger platform.”
You’ll soon find links to Figmin XR on the Overlay website, enabling seamless cross-play multiplayer functionality with the upcoming Apple Vision Pro launch, while also following Davalos’ compelling narrative in the accompanying video below.