As you’ve recently sunk hours into EA Sports FC 25 and the Silent Hill 2 Remake, a captivating indie game appears poised to captivate your attention. Here is the rewritten text:
FEAR FA 98 has been launched on Kickstarter, touted as a unique “horror arcade soccer simulator” that combines two seemingly disparate genres into one thrilling experience.
Madrid-based indie developer Jacob Jazz, known for his earlier projects under Celery Emblem, such as Tamarindos Freaking Dinner and Baobabs Mausoleum, which successfully blend retro aesthetics with an unconventional array of influences, continues this pattern with FEAR FA 98.
So, what’s it? Primarily based on the Kickstarter web page newly launched, Jazz intends to construct a FIFA Avenue-style model of FIFA 98, however with an abundance of eerie and violent elements as its distinctive feature, rather than merely enjoying a one-two against yourself off a wall or dressing up in slightly more casual attire.
Matches take place within characteristic groups comprising individuals like “serial killers”, “sectarians”, and “psychopathic nurses”, amidst atmospheres reminiscent of graveyards, asylums, and eerie cityscapes, evoking a sense of foreboding and unease.
“As players navigate the match, a tantalizing atmosphere unfolds in opposition to them, punctuated by eerie monsters and treacherous traps that heighten the sense of excitement. Meanwhile, strategic use of weapons allows for devastating attacks on rival teams, with an arsenal at one’s disposal including axes, rusty scissors, syringes, and even assault rifles.” In addition to this, you’ll have the ability to conjure legendary demons to aid you in combating the enemy forces! The thought of these demons – tall, lanky figures seen lumbering across the pitch in preview GIFs – is almost as exciting as attempting to outmaneuver them with a severed head.
As of this writing, the sports project’s crowdfunding campaign has garnered £874 towards its goal of £4,174 by November 22. Jazz has outlined a comprehensive set of formidable plans, encompassing both single-player and online components, as well as a narrative mode and native cooperative play. Backers will also have the option to engage with a “commentator mode,” allowing them to emulate John Motson and provide play-by-play commentary alongside another player, potentially creating comedic moments when paired with online matches featuring distinct sound effects.
“FEAR: First Encounter Assault Recon is poised to launch on multiple platforms, including consoles and mobile devices, pending the successful attainment of financial stretch targets throughout our marketing campaign,” Jazz writes, with a focus on PC releases via Steam as the initial platform of choice. If the project achieves its initial goals, a prototype model is likely to be launched, featuring various options and platforms, with further developments planned if it exceeds targets, including a film production if the project secures one million Euros in funding.