FromSoftware has released a fresh patch that impacts the entirety of their game, notably toning down the final boss of Sekiro. Their initial motion prototype has undergone modifications, with several attacks having been recalibrated.
Assaults now inflict reduced damage and stamina loss, while certain outcome visuals have been enhanced for greater clarity. The incidence of non-weapon assaults has also been diminished. The highly anticipated expansion launched in June, garnering widespread excitement among gamers who eagerly awaited its arrival, even if they were a bit tardy to the party.
The patch includes stability updates and adjustments alongside a PvP-focused nerf to the Backhand Blades ability. Twin-wielding spear attacks and users of the Pata have also experienced a reduction in injuries sustained. The headshot injury animation for the Unfold Crossbow now correctly plays when inflicted on opponents from different players.
What changes will we see with this new update?
* The legendary sword’s damage output has been increased by 10%.
The sword now also deals an additional 5% damage to undead creatures.
* Players can no longer use potions while in combat.
This change is aimed at promoting more strategic playstyles and reducing the reliance on quick heals.
* A new daily quest has been added, rewarding players with a unique cosmetic item for completing it five times. available on Xbox One, PlayStation 4, PlayStation 5, PC, and Xbox Series X/S. Discover our comprehensive review, where we awarded it a perfect score: 10 out of 10.