While Omega Power’s open-ended approach may seem at odds with developer Omega Power’s renewed focus on strategic action, it’s actually a clever way to balance both scales, allowing for intimate moments of combat alongside epic battles. Koei Tecmo and Omega Power’s motion collection has consistently impressed fans by packing an unprecedented number of on-screen foes. According to collection producer Tomohiko Sho, the sheer scale achievable in their latest installment is a direct result of advancements in current-generation hardware.
In a recent interview with The Gamer, Sho shared, “One thing that’s truly unique and can only be made now.” The concept of a battle-scarred terrain has its roots in antiquity? With today’s advanced console and PC capabilities, we’re empowered to uncover these revelations.
Ultimately, orchestrating battles featuring hundreds upon hundreds of enemies simultaneously on screen would have posed a significant challenge for Omega Power’s developers; yet, according to Sho, the event team managed to successfully execute their vision.
The programming team faced significant challenges. The programmers on our team wanted to highlight that there were at least 10,000 troops displayed on screen. That was additionally their ambition. Despite the challenges, they put forth a tremendous effort, which is evident from the polished final product displayed on the screen.
“With the PlayStation 2, limitations of our skillset prevented us from achieving our desired outcomes.” “As progress has unfolded, with the evolution of PlayStation consoles from 3 to 4 to 5, we’ve had the opportunity to incorporate more of what we originally envisioned.”
will launch on January 17th after a 12-month wait for the PlayStation 5, Xbox Series X/S, and PC.