DOOM: The Darkish Ages director Hugo Martin has revealed that gamers can truly end your complete recreation with out making use of any of the weapons the sport presents. Talking to PCGamer in its latest challenge, Martin mentioned that, whereas it might be tough, calling the thought “barely out of the bounds,” it’s potential for gamers to only use the sport’s melee fight system all through its story.
Martin used a comparability with well-liked problem runs of older DOOM titles like DOOM 2016, which some gamers have been capable of end through the use of solely the beginning pistol, and with out taking any harm from enemies. He mentioned that utilizing solely melee fight in DOOM: The Darkish Ages could be an analogous stage of problem.
“If folks may beat Darkish Souls with no harm and pistol-only Nightmare runs on [DOOM 2016],” mentioned Martin, “I’m positive folks will work out the way to do it with the protect and the melee, as a result of they’re fairly highly effective, however you’d have a tough time, that’s for positive.”
Producer Marty Stratton, nevertheless, did warn that utilizing solely melee fight all through DOOM: The Darkish Ages wouldn’t essentially be a enjoyable technique to play. He mentioned that the title wasn’t designed with that type of gameplay in thoughts.
“The sport’s not essentially constructed to try this,” mentioned Stratton. “Not like a Dishonored or one thing the place you’re balancing the sport for any individual to have the ability to try this.”
The comparability to Dishonored is an fascinating one, since each the unique Dishonored, in addition to its sequel and DLCs had been designed with the thought of permitting gamers to determine their very own taking part in types. Whereas stealth was rewarded fairly a bit, gamers may even have loads of enjoyable through the use of the video games’ glorious melee fight methods to carve bloody swathes by way of enemy defences.
For context, gamers that get pleasure from high-difficulty video games usually discover it enjoyable to revisit the sport whereas concurrently taking up further challenges. That is particularly seen within the fan bases of FromSoftware’s video games like Darkish Souls and Bloodborne, the place a preferred problem run is to attempt to end the video games with out levelling up even as soon as.
DOOM 2016 noticed comparable problem runs pop up shortly after its unique launch, with gamers making an attempt to complete the sport with out taking any harm, whereas solely utilizing the pistol you begin the sport with.
In the identical interview, Martin had additionally revealed the DOOM: The Darkish Ages equal of DOOM Everlasting’s Marauder. Dubbed the Agadon Hunter, Martin mentioned that the brand new enemy would act as a take a look at for gamers to see how nicely they’ve been mastering the sport’s varied mechanics.
“We take every little thing that you just’ve been doing within the recreation as much as that time,” mentioned Martin, describing the Agadon Hunter. “It’s prefer it’s examination time, every little thing else is a quiz. While you get to the boss, it’s the ultimate examination.”
DOOM: The Darkish Ages is coming to PC, PS5 and Xbox Collection X/S on Could 15. The sport shall be making use of a brand new gore system, which shall be in full show because of weapons just like the Skullcrusher. For extra particulars on the upcoming shooter, try our interview with its builders.