id Software program’s DOOM: The Darkish Ages guarantees so much, from greater ranges and the most important “most expansive” marketing campaign but, to a heavier, tankier Slayer. Its weapons are not any totally different, with sport director Hugo Martin hyping virtually each weapon as created “from scratch.”
Martin and producer Marty Stratton spoke to PC Gamer for its 408th situation, with the previous noting, “I feel solely the shotguns are the identical. The Plasma is so totally different, so the remaining are model new. That was by design, actually ensuring we had been providing you with new instruments to grasp.”
The brand new Plasma Gun is the Accelerator, which is “mainly an SMG plasma rifle. So it’s brief vary, excessive charge of fireside, and it’s very enjoyable.”
“You bought to have your classics, it’s a Doom sport. You bought to have a plasma rifle. You bought to have the shotguns. However then what else can we make? So we began each gun from scratch,” mentioned Martin. In fact, there are additionally new melee weapons just like the Defend Noticed and Flail.
Whereas some weapons just like the Chaingun and Rocket Launcher return (with their adjustments but to be detailed), you received’t see the likes of the Heavy Cannon from DOOM Everlasting. “To place that again in gamers’ arms initially of Darkish Ages, I imply, it’s going to start out feeling like a DLC as a result of they’ve already mastered that software.”
The purpose is to supply gamers with “a complete new software equipment to find, study, and grasp. That’s going to make sure that we are able to have an actual, balanced expertise. And we don’t have to right away begin jacking up the problem as a result of we’re providing you with a software you already mastered within the earlier sport.”
DOOM: The Darkish Ages launches on Could fifteenth for Xbox Sequence X/S, PS5, and PC. It should even be out there on day one for Sport Go. Try our interview with the event workforce for extra, and keep tuned for additional updates.