As Hideo Kojima ages, he is increasingly aware of his own mortality, prompting him to contemplate the longevity of his career as a game developer; in a recent revelation, he has shed light on his thoughts regarding how long he can sustain his creative endeavors.
The ultimate aspiration of every artist is to continuously create works that resonate with them, regardless of their commercial viability. Despite being the mastermind behind iconic game series like Metal Gear Solid, even Hideo Kojima is now wondering how long he can sustain his creative momentum? Those familiar with Kojima likely know him as a thought leader who frequently shares insights and observations on Twitter, often sparked by the games, movies, and books he’s exploring.
While some followers have deciphered a pattern in his posts, namely that “watching [insert movie]” indicates danger, writing a paragraph about it signals approval, and dedicating multiple paragraphs reveals genuine enthusiasm, his updates also offer an intimate perspective often lacking from prominent developers. Hideo Kojima recently revealed his reading list included Ridley Scott: A Retrospective, prompting him to question how much longer he could sustain game development pace. “At my current age, I find myself pondering the finite window of opportunity left for me to sustain my artistic endeavors,” Kojima wrote.
I’ll take on the challenge! 20? As the hands of time seem to move at an alarming rate, I’m constantly playing catch-up against the relentless clock. Despite being 87 years old, Ridley Scott still exudes boundless energy. As I am currently at the juncture where Ridley Scott was when he crafted his magnum opus “Gladiator” – a pivotal milestone in my life’s odyssey – it seems that my own creative endeavors are resonating with the esteemed director’s work. Notably, this declaration coincides with Kojima’s recent musings on the grueling process of perfecting his ongoing game project.
Throughout the most challenging period of athletic development – physically and mentally demanding, dubbed ‘crunch time.’ Amidst a mix of voice recordings in Japanese and written tasks, including feedback, explanations, essays, interviews, discussions, and non-gaming obligations, the pressure builds inexorably. It’s extremely robust.”
It’s likely he referred to Death Stranding 2, with no mention of One Drop (OD), as his earlier statement had a 2025 release date for that game. It’s hoped that the studio won’t need to endure an undue amount of pressure, considering the industry’s notorious reputation for crunch time; ideally, this issue will be isolated to Hideo Kojima himself, with no offense intended – ultimately, it’s on the studio to prevent such situations.