Within the Vessel of Hatred DLC, a revolutionary feature was introduced to customize each weapon and armor: Runewords. The versatility of Runewords lies in their ability to combine with other pairs, yielding a multitude of unique and powerful outcomes that can be applied to socketed items.
The various categories of Runes, along with their corresponding characteristics and suggested locations for gathering them.
The primary component of the Runeword, known as Ritual Runes, is responsible for generating the necessary power or Providing required to energize the effects of the secondary component.
Cem | Magic | 75 | Solid Evade |
Cir | Magic | 50 | What are you trying to achieve by solid the identical non-Channeled Ability 3 instances in a row? Does this specific action have any meaningful impact on your gameplay or does it simply seem like an unusual behavior? |
Moni | Magic | 25 | Solid ability, cooldown 0.25 seconds |
Ur | Magic | 10 | When your trusted Minion or Companion takes down an enemy in battle, a mixture of emotions courses through your veins. Pride wells up at the thought of their valiant effort, while sorrow seeps in as you acknowledge the potential cost of their sacrifice. |
Yax | Magic | 200 | Drink a Therapeutic Potion |
Zan | Magic | 150 | Solid an Final Ability |
Feo | Uncommon | 1000 | Turned Out Injured? 10-Second Cooldown After Crowd Control |
Kaa | Uncommon | 2 | What a unique challenge! |
Neo | Uncommon | 200 | Deals damage to enemies within a 2-second radius if no attacks are taken during that time. Resetting timer if invulnerable. |
Noc | Uncommon | 10 | Will you ever get to experience the sheer exhilaration of having your personal space repeatedly invaded by complete strangers? |
Poc | Uncommon | 5 | Invest wisely in yourself by allocating 5% of your most valuable asset. |
Ahu | Legendary | 10 |
Fortune’s Favour: A guaranteed 100% chance against wounded foes. |
Bac | Legendary | 50 | Journey 5 meters |
Lith | Legendary | 25 | Stand nonetheless for 0.3 seconds |
Tam | Legendary | 25 | Solid a non-Channeled Core Ability |
Xol | Legendary | 150 | Unleash the collective force of your fellow students in another class by sparking a collaborative effort. |
Yul | Legendary | 50 | Solidifying an ability with a cooldown? |
When used as part of the Runeword, the secondary Invocation Rune immediately consumes any power or Providing generated by the primary actions required by the Runeword’s primary component.
Ceh | Magic | 100 | Summon a pack of ferocious Spirit Wolves that assail foes, dealing damage and distracting them from you. This ability unleashes a whirlwind of wolfish fury on enemies within its area of effect, lasting 8 seconds. Overload: Conjure multiple wolves to overwhelm the enemy, increasing the number of attackers and overall devastation. Cooldown: 1 second |
Gar | Magic | 25 | Achieve a 2.5% chance to critically strike enemies for 5 seconds, potentially dealing up to 25% increased damage. Cooldown: 1 second between stacks. |
Lum | Magic | 5 | Major Resource Overflow: Elevated Resources Successfully Restored. No Cooldown Applies. |
Met | Magic | 100 | You allow the Necromancer’s Desecrated Floor to persist behind you for 3 seconds, unleashing harm upon nearby foes. Over time: +1 second duration; 1 second cooldown. |
Ono | Magic | 25 | Summon Druid’s Dancing Bolts, seeking out foes and unleashing devastating projectiles. |
Tal | Magic | 100 | Summon a virulent plague of insects, unleashing a torrent of biting, stinging, and crawling pests upon your foes, exacting retribution for their transgressions. Overflow: Elevated Swarms Spawn Every 1.5 Seconds with a 2-Second Cooldown |
Teb | Magic | 100 | Summon the Necromancer’s Abhorrent Iron Maiden, unleashing a devastating counterattack against foes that dare to strike you, while simultaneously soothing your wounds upon their demise. 15-Second Cooldown |
Tec | Magic | 100 | Summon the Fury of the Earth: Unleash a devastating earthquake that ravages all foes within its vicinity, causing destruction and chaos. Duration: 1 second | Cooldown: 1 second |
Ton | Magic | 20 | Summon the Sorcerer’s Meteorites, unleashing devastating force on foes; Overwhelming Meteorite Barrage Spawns 1 second after Activation | Cooldown: 1 Second |
Tun | Magic | 100 | Evoke Rogue’s Stun Grenade, beautiful in its destructive potential, unleashing a barrage of explosive force that deals devastating harm to enemies. Overflow: Elevated Grenades Spawned – 1 Second Cooldown. |
Kry | Uncommon | 300 | Summon the Abyssal Whirlpool: Inflicts damage to nearby foes and draws them in, rendering them vulnerable for 3 seconds. |
Lac | Uncommon | 400 | Summon the Fury of the Wilds, reducing damage taken by 20% for 2 seconds. Cooldown: 1 second. |
Mot | Uncommon | 150 | Elevate your resilience by claiming a shadow from the Rogue’s Darkish Shroud, thereby reducing damage absorbed Overflow: Gain Multiple Shadows 1-Second Cooldown |
Ner | Uncommon | 600 | Employing Rogue’s Cunning Countermeasures, you gain Dodge Probability, Enhanced Mobility, Unyielding Tenacity, and Overwhelming Stealth: Prolonged Concealment (6-second cooldown). |
Qax | Uncommon | 400 | Subsequent Non-Primary Ability Forged spends entire Major Resource, dealing up to 100% increased damage. Overflow: Additional 100% increased damage; cooldown 1 second. |
Qua | Uncommon | 50 | Gain a 7% boost in movement speed for 5 seconds, accompanied by up to 35% increased overflow. Lasts an additional second before cooldown begins, with a 1-second recharge period afterwards? |
Que | Uncommon | 300 | Summoning the ancient power of the land, you conjure the Druid’s Earthen Bulwark, wrapping yourself in a robust aura of protection. The barrier amplifies its duration, persisting for a brief additional moment before dissipating, leaving you with a 1-second cooldown between uses. |
Thul | Uncommon | 400 | Summoning the Sorcerer’s mystical frost nova, unleash a chilling blast that freezes and weakens all enemies within its icy grasp. |
Tzic | Uncommon | 250 | Evoke the Concussive Stomp: Inflicts damage and knocks down nearby foes. 1-second cooldown. |
Wat | Uncommon | 100 | Evoke the Necromancer’s decrepit grasp with Horrid Decrepify: a dark spell that slows enemies, dampens their ferocity, and presents an opportunity for swift execution – all at a mere 1-second cooldown. |
Xal | Uncommon | 200 | Gain 20% increased Health for 6 seconds. Overwrite with 2-second Extension: Passive Ability with 1-second Cooldown. |
Zec | Uncommon | 200 | Overcome your cooldown woes with the 2-second reduction in your Final Cooldown’s duration. |
Eom | Legendary | 100 | Removed excess words for a more concise tone:
Cooldown reduced by 0.1 seconds |
Jah | Legendary | 400 |
Substitute subsequent Evade with Sorcerer’s Teleport, blurring out of sight to strike from an unexpected angle, dealing damage as you reappear with Unstoppable. 2-second cooldown. |
Ohm | Legendary | 600 | Unleash the Barbarian’s Fury: Amplified Battle Shout, boosting Momentum Speed and damage output. Lasts Longer (Duration: 8 seconds). Ready in 1.5 seconds. |
Vex | Legendary | 1000 | Gain a bonus of +3 to all Expertise for 7 seconds. Overflows to maintain duration. cooldown 1 second. |
Xan | Legendary | 800 | Your subsequent ability forged will likely yield a guaranteed Critical Strike and Overpower, with an astonishingly low 1-second cooldown. |
Yom | Legendary | 500 | Evoke the Druid’s Petrify: Unleash a mesmerizing spell that petrifies beautiful enemies, rendering them immobile for 5 seconds. With a 5-second cooldown, you can repeat this effect to keep your foes at bay. |
Vessel of Hatred Marketing campaign
As bosses are conquered throughout the marketing campaign, they have a high probability of releasing a valuable Rune.
Elite Mobs
Exercises featuring an inordinate concentration of Elite adversaries are virtually guaranteed to yield Runes. While Kurast Undercity offers an ideal setting in In Vessel of Hatred, Nightmare Dungeons and The Pit can also potentially produce valuable Runes.
Whisper Caches
Whisper Caches may serve as a repository for storing and dispensing runes.
World Bosses
Gamers who successfully take down the frequently occurring World Bosses will be rewarded with valuable Runes.
Preliminary Clearing of a Stronghold
A Rune of Magic with a Rarity of this caliber guarantees its drop as a reward upon completing a stronghold for the first time.
Crafted on the Jeweler
The jeweller will craft a Rune of legendary rarity in exchange for three identical runes and a substantial amount of gold.
The entire concept of Runewords, runes, and where to find them is straightforward.