Mobile gamers voiced concerns regarding the challenges they faced in developing Apple Imaginative and prescient Professional titles for the Apple Arcade platform, expressing their frustrations in an interview with mobilegamer.biz.
The latest revelations emerge as part of the outlet’s second in-depth look at Inside Apple Arcade.
According to a source, a renowned professional developer has alleged that Apple’s developer relations team seems unfamiliar with the technology behind their own AR headset. “The customer service was appalling, the poorest I’ve experienced anywhere,” “They fail to provide any meaningful explanations about the interplay between the hardware and its underlying software, nor do they offer insight into the crucial role of middleware in facilitating seamless integration.”
“For ambitious professionals seeking growth, it’s as if turning back the clock ten years – despite touted promises and hefty fees, it’s not a tool designed for high-stakes gaming.” Securing high-end video games for the platform proves to be a significant challenge.
Two separate builders allegedly received approaches from Apple to develop an Augmented Reality Professional game, but were met with a lack of financial support, no commitment to marketing or advertising, leaving one of them perplexed by the “baffling” situation. In a marked departure from its historical approach, Meta now offers full funding for perpetual Quest exclusivity or partial support for debuting titles on Quest first.
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Apple Arcade developers for traditional devices are said to perceive Apple as viewing game and entertainment creators as a crucial adversary. While some critics claim that Apple has no understanding of serious gamers,
Mobilegamer.biz claims to have reached out to Apple for comment but received no response.