Is Loss of Life Horizon: Cyberfusion’s promise of cybernetic enhancements and melee combat enough to justify its place in the crowded first-person shooter genre? Learn more about our full evaluation.
As a retro gaming enthusiast, I’m frequently generous when evaluating classic video games that debuted at an early stage. Here’s a rewritten version:
While these projects remain works in progress, I’m eager to establish solid core gameplay or foundational elements that can be built upon further. The loss of life horizon: cyberfusion. After investing about six hours in this arcade-style roguelike adventure into the world of the undead, I’m relieved to have at least started playing it.
A motion recreation where you take on hordes of undead with addictive roguelike gameplay and unpredictable outcomes.
What’s Your Gaming Style?
Out now
Dream Dev Studio & Horizon Lab
$14.99
Following hotly on the heels of its successful precursor, Loss of Life Horizon: Reloaded. Despite my initial hesitation, I had not participated in the previous game. My closest frames of reference for the VR zombie apocalypse style are Arizona Sunshine 2, Resident Evil 4 Remake VR, and The Strolling Lifeless: Saints & Sinners. While I don’t foresee an early entry recreation like Cyberfusion offering an extensive range of options initially, I still expected more choices than are currently available.
The innovative survival horror game, Loss of Life Horizon: Cyberfusion, defies traditional marketing norms with no standard promotional push. Development is compartmentalized into unremarkable and uninspired sub-goals, comprising “eliminate X types of zombies,” “achieve X numbers of headshots/decapitations,” and “endure for X minutes” – a trifling and predictable sequence of objectives.
As you fill the tallies, you unlock additional maps that feature uninspiring corridors and unvaried hallways of a familiar sort. While the current design may lack inspiration, a reimagined approach could foster confidence through more substantial enhancements, such as overhauled object placements and terminal rewards offering tangible benefits – health boosts, ammo caches, or valuable credits?
The dearth of enemy selection and design in this concept is striking. Fleshless corpses, their pace uneven, shuffle towards you, while those who succumbed earlier, though no less decaying, display more animation, and the larger, more formidable behemoths don makeshift jerseys, evoking a macabre parody of athletic competition. Drones may initially appear formidable, but they’re quickly dispatched once their laser projectiles are deflected. The exterior of higher-tier bosses, particularly those that demand additional effort due to their costly attacks and relentless pursuit, proves an insurmountable challenge; in contrast, the remaining hostile forces seem trivial by comparison. In the absence of caution, a character’s untimely demise can have far-reaching consequences: upon death, all unbanked credits and purchased weaponry are irretrievably lost. You must gather credit as quickly as possible with only a melee weapon and prosthetics to get you through; hence the roguelike essence.
Loss of Life Horizon: Cyberfusion embarks on a mission to explore the thrilling realm of futuristic science fiction and cyberpunk, empowering your character with customizable enhancements and implants that redefine the boundaries of human potential. The early entry model allows for the swapping of just two prosthetic arm options at the Horizon Labs hub: the first enables a powerful electrocuting attack, while the second yields Wolverine- or Baraka-like retractable blades extending from the fingertips. While these are premier combat choices, further energizing is required through the elimination of additional adversaries.
Firearms can be purchased using credits earned from terminal hacks or successful zombie eliminations. Unfortunately, the selection pool is limited. Currently, options are limited to purchasing a pistol and an assault rifle, with shotguns and revolvers temporarily out of stock. Despite this, I possessed a reliable katana that has always been a standard component of my arsenal.
What kind of perks come with wielding this mystical blade? You gain access to a powerful sword, unleash devastating melee attacks, and possess a selection of versatile tools at your disposal. These fights aren’t many, but they still ought to be thrilling and dynamic, right? Proper?”
Sadly, no. Loss of Life: Horizon’s Cyberfusion offers a thoughtfully paced virtual reality adventure experience. As I substituted, it was like taking a leisurely stroll through the park – except I had my handheld device out, as if I were walking a dog or leading a marching band.
The scars are a direct consequence of wielding that ancient katana. To ensure stability and accuracy, I stabilized the weapon at a level parallel to my horizontal plane, positioning it precisely between my head and shoulders. As I crept closer to the reanimated corpses, I risked being devoured by them lest I yield. The results showcase nearly instantaneous decapitations achieved without the need for any slicing or stabbing motions.
Notably, utilizing the katana’s deflective capabilities allowed for minimal arm movement, enabling efficient completion of the drone laser deflection task in most instances. In my previous life, I wielded a deadly precision akin to Michonne’s, but with a key difference – mine was tempered by a sense of relaxation, knowing my flight had been delayed and there was no pressing need to hasten to the adjacent terminal.
Worse still, enemies seemed to appear solely where I had previously avoided or not entered. I’ve never witnessed the resurrection of undead beings from obscure recesses or ventilation shafts, yet they would eerily materialize mere feet behind me whenever I so much as turned around. As I patrolled the desolate area, I positioned myself near the doorway, carefully maintaining a safe distance from the exfiltration point while holding my katana at the ready. With calculated precision, I directed the shambling corpses towards my “Limbo Blade” – a skillful technique that earned me valuable credits and experience points. Expertise proved a laborious endeavour.

The lackluster powered prosthetics and firearms seems utterly futile. Although I applaud the thoughtful addition of reload controls to a handbook, I must admit that there was little need for meticulous focus on reloading, as the sword proved remarkably adept at swiftly and efficiently handling this task. The identical may be said about restricted physics mechanics, such as manipulating containers and dismembered body parts to hurl at adversaries, which occasionally elicited a chuckle from me. Moreover, due to the inherent unpredictability of roguelike mechanics and the constant threat of sudden death, I was compelled to develop a reliable survival strategy that would minimize losses and ensure progress.
A Clunky Continuation
Four months following our initial coverage of Life is Strange: True Colors, the developers notified us that the full version of the game is now available to play. I’ve ventured back in, hoping to discover any fresh upgrades. Unfortunately, the entire launch process still fails to impress me with its lack of excitement and sense of accomplishment.
Upon re-entering the game, I noticed that my initial progress was erased, leaving me to bid farewell to my earned degrees, including Map 5 and Shotgun unlocks, after selecting the “New Recreation” option and re-completing the tutorial. The two latest additions to our arsenal are the Burst Rifle and Revolver, introduced as part of the most recent update. Surprisingly, however, the sole cybernetic implant available is the Gorilla Energy, a relic of outdated electrocution technology reminiscent of earlier iterations.
Without further ado, here are some alternatives: Coming soon will read as Coming quickly? A designated area within the central gathering space was intended to mimic a bar, but like the rest of the hub, it remained stuck in limbo with “Coming Soon” signs plastered throughout its empty expanse. I’m surprised that this model is still being considered for a complete launch, given that some fundamental features are still lacking? Despite the removal of early access tags from Quest, its listing on Steam still mistakenly identifies it as an early access title.
Despite my initial reservations, I plunged ahead and tackled the missions head-on. Development is no longer contingent on maintaining a body count. To fulfill a comprehensive assortment and deliver on performance-based targets seamlessly. The primary and third ranges house a set of three canisters radiating a vibrant purple hue, awaiting purchase. While completing the second and fourth stages, you need to transport a radiant container to a device. In the early days of the game, the score system allowed me to strategically position myself near the elevator while accumulating kills. In the comprehensive full launch model, discovering one’s abilities is crucially essential.
The expansive maps, with their sprawling terrain, allow for a more immersive experience; meanwhile, the procedural generation of quests enables quest-related items like gadgets and terminals to appear in various locations throughout the game, fostering discovery and exploration. With my cybernetic arm, I can manipulate the holographic display to reconstitute every room I’ve visited at an angle of 90 degrees or less from my visual perspective, allowing me a unique bird’s-eye view of each location. Unfortunately, the architectural design of degrees remains surprisingly uninspired, with eerily similar corridors and hallways that failed to impress me even after my initial criticism months ago. While enemies do consistently emerge from dark corners, the frequency of their spawn in hallways and corridors is a persistent challenge for me to quickly adjust. The repetitive gameplay mechanics leave a sense of monotony and disinterest with players.

The lackluster early game experience in Life’s Edge: Cyberfusion stemmed largely from its overly straightforward katana mechanic. In a post-apocalyptic scenario, I could leisurely walk among the hordes of undead, unsheathing my trusty katana to skillfully dispatch the mindless creatures with precision beheadings. I am driven to make significant strides in this endeavour without – the constraints of the existing framework hinder my ability to produce impactful results. While the introduction of a new diploma does pose some challenges, the overall motion remains unfortunately sluggish, even compared to the “Michonne on a walkalator” scene that came before. When wielding the katana, I’ve noticed it often becomes stuck in the skulls and bodies of my enemies, especially when performing slicing or piercing maneuvers; this can lead to frustrating repetition as zombies thrash about wildly, making combat encounters increasingly tedious.
Primarily relying on an overhead chop using both my katana and Gorilla Energy seemed to prove effective. While firearms may still hold some appeal, their effectiveness is tempered by the availability of close-quarters combat options. Why do shotguns in first-person tactical or zombie apocalypse shooters often struggle to blast open shut doors? In Horizon’s desolate landscape, even the most straightforward point-blank shotgun blast often falls woefully short of annihilating a recalcitrant undead foe. Lack of harmonious balance between visual and physical effects yields a dull and uninspiring performance.
Loss of Life Horizon: A Cyberfusion Reckoning – The Final Judgment
Although we’ve been told this is a comprehensive release, Deathloop: Cyberpunk still leaves us feeling somewhat unfinished. Cybernetic implant options and corresponding mechanical features remain incomplete. While collecting certain items may yield lore-rich insights, their significance pales in comparison to acquiring upgradable implants or new character abilities that offer tangible benefits in gameplay. Lacking a spark of creativity, the gameplay and level architecture remain unremarkable.
While touted as a cutting-edge physics-based first-person motion simulation with futuristic potential, the project still faces a long and challenging road ahead. The game falls woefully short of competing with other VR horror titles, zombie apocalypse survival games, and tactical shooters in terms of its overall quality and impact.
