According to reports, the director of Cyberpunk 2077’s anticipated sequel reportedly expressed satisfaction with his departure from the project, citing a sense of relief at no longer being responsible for guiding the game’s development.
Pawel Sasko, lead quest designer for Cyberpunk 2077, has been tasked with directing the highly anticipated sequel to the RPG, despite its troubled launch. The endeavour is undoubtedly a significant undertaking, likely accompanied by considerable stress. Before Sasko faced the pressures that would eventually test his mettle, he had another pressing concern to address first. CD Projekt Red’s developer recently appeared on the Move Video games podcast, discussing his thoughts on staying with the studio versus exploring other opportunities.
“Having worked at a single firm for an extended period, professionals often reach a crossroads, wondering whether they should pursue another significant project within their current organization or explore opportunities elsewhere to acquire new skills and experiences.” Despite his deep affection for the firm, he couldn’t help but pose the question: was this decision driven by genuine critical thinking or simply an unconscious bias born from his excessive devotion? Regardless of the circumstances, he found himself asked to relocate to the US to spearhead CD Projekt Red’s new Boston-based studio, tasked with developing the sequel.
Before delving into that aspect of his career path, it’s worth noting that prior to receiving this new assignment, he had some reservations about what lay ahead. Sasko disclosed his invitation to a private meeting with Gabe Amatacio, the sport director of Cyberpunk 2077, a routine occurrence in their professional relationship. The initial red flag arose when Amatangelo sent multiple messages to confirm Sasko’s attendance at the in-person meeting, an unusual request that piqued his concern.
“As I arrived at the office, I took a moment to gather myself before approaching the sport director, my immediate supervisor, and the CEO, their superior.” “The two most crucial employees within the organization.” Are my days numbered? What appears to be unfolding? The director’s eyes scanned the room, his mind still reeling from the unexpected announcement: “What are they thinking, asking me to oversee the next installment?” Yet, beneath his initial incredulity lay a deep sense of privilege, one he couldn’t help but acknowledge as “very humbling.”
Despite a lack of information about the sequel’s development, CD Projekt Red is reportedly aiming to infuse an authentic American flair into the game, starting with accurately rendered pothole covers that evoke a sense of realism.