Following the resounding success of the remake, attention is now focused on developer Bloober Team, wondering what’s next for the studio, which won’t remain a mystery for long, as its next major project is already on the horizon?
Launched earlier this year, a brand-new sci-fi survival horror IP by Bloober Group is set to release next year, and understandably so, its developers are positioning it as a more traditional survival horror experience, rather than a first-person one, which the studio has expertise in crafting.
The identity of the game was confirmed by Jacek Zięba, the recreation director and producer, in an interview with GamingBolt. Gamers can rely on fight from Zięba drawing parallels with Capcom’s horror series, specifically citing the revamped fight mechanics in those remakes as an inspiration for Bloober Team.
When it comes to fighting games, there’s a difference between more and less effective strategies, according to gaming expert Zięba, who spoke with GamingBolt. “Moreover, new remakes offer a unique opportunity to seamlessly blend vintage aesthetics with modern technological advancements and game design innovations.” Each remake can venture into uncharted territory, exploring distinct paradigms – this vast repository of information serves as a canvas upon which we will craft something uniquely identifiable for players, yet potentially divergent in its approach.
After all, isn’t the Resident Evil franchise the one horror series that has had a profound impact on the fight against zombies in popular culture? In the past year, Zięba hinted at an upcoming central combat mechanism reminiscent of dismemberment and flashlight features yet to be unveiled. Discover more information on that topic by clicking here.
In the meantime, Zięba told GamingBolt that his team is drawing inspiration from several sources, particularly in regards to the game’s stage design, noting that it combines elements of “and”, often blending them with “. Gamers can expect labyrinthine ranges that foster extensive exploration and deliberate backtracking opportunities.
Is expected to launch sometime in 2025 for the PlayStation 5, Xbox Series X/S, and PC. Our comprehensive interview with Zięba will become available shortly, so stay tuned for that.