Treatment Leisure has launched a brand new replace for Management Final Version out of nowhere, including all of the beforehand launched outfits unique to pre-orders. It’s accessible for PC gamers and can arrive for PS5 and Xbox Sequence X/S within the “close to future.”
The Extradimensional Swimsuit from the AWE DLC, unlocked by ending the Crowd Management or Deadline challenges from the SHÜM arcade machine, can be accessible. Nevertheless, maybe the most important addition is Dr. Yoshimi Tokui’s Guided Imagery Expertise, with Steel Gear creator Hideo Kojima offering voiceovers. It was beforehand unique to the Digital Deluxe Version on PS4.
Different notable options embrace HDR assist, an Extremely preset for ray tracing, assist for rendering resolutions above 4K, as much as 48:9 ultrawide monitor assist, and extra. PC gamers may even sit up for DLAA and DLSS 3.7. Moreover, the audio ultimately credit isn’t associated to the problem however the results of “unintended channel mixing,” which the replace fixes.
Try the total patch notes beneath for extra particulars. You can even take a look at our overview for Management Final Version right here.
March 2025 Replace (1.30) Launch Notes (PC)
OUTFITS
The next outfits are actually accessible to all gamers. The outfits could be accessed and outfitted from the Management Level within the Central Govt Sector space.
- Astral Dive Swimsuit (previously a pre-order unique)
- Tactical Response Gear (previously a pre-order unique)
- City Response Gear (previously a pre-order unique)
- Extradimensional Swimsuit (previously obtainable within the AWE DLC by ending SHÜM)
MISSIONS
- All gamers will obtain the mission Dr. Yoshimi Tokui’s Guided Imagery Expertise, that includes voiceover by Hideo Kojima. The mission is playable if you decide up the Dr Tokui Tapes collectible within the Extrasensory Lab of the Analysis Sector. (This mission was beforehand unique to the PlayStation 4 Digital Deluxe model of Management.)
GRAPHICS
- Added HDR assist
- Added new Extremely ray tracing preset, which will get you extra rays per pixel and better temporal stability
- Added ultrawide monitor assist for as much as 48:9 screens
- Added an FOV scaling setting for the gameplay digicam
- Up to date SDR to 10bit (from 8bit), which reduces seen shade banding
- Improved graphics adapter detection at startup, with automated choice between DX11 and DX12
- Applied display side ratio fixes for ultrawide screens
- Your present monitor decision can now reliably be chosen from the display decision and rendering decision menus
- Added rendering decision assist past 4K
- Applied texture streaming fixes
- Ray tracing bug fixes
DLSS SUPPORT
- Added DLSS assist for arbitrary resolutions
- Added DLAA assist
- Up to date DLSS to DLSS 3.7, with greater temporal stability
- Movie grain added again to DLSS SR
- Fastened shadow decision when DLSS is enabled
- Added decision dependent mip map bias for DLSS. This enhances texture high quality, for instance when making use of the DLSS Efficiency setting.
GENERAL
- Up to date the audio on cinematics and finish credit to take away unintended channel mixing. You’ll now not hear something that isn’t meant to be heard. (It wasn’t the Hiss, it was us. Sorry.)
- A number of bug and crash fixes