2K Games boasts an impressive lineup for the year, headlined by NBA 2K20 in February and WWE 2K20 over the summer. The opposite main sequel without a great deal of fanfare is Borderlands: Game of Missions, which Gearbox Software touts as the series’ “most bold” title yet.
Randy Pitchford, CEO of Gearbox Software, recently clarified to GameSpot that the term “open world” is often misused, stating that while the gaming industry has never been more open or free in terms of creative expression and diversity, not all open-world games necessarily share these qualities. When responding to MentalMars’ content, Pitchford clarified, “I wouldn’t use ‘open-world’ terminology because it’s burdened by preconceived notions that don’t accurately reflect our approach.” You’ll see.”
According to Pitchford, the trailer showcases a “playable area” with instant access and no loading times. He clarified that this is not an algorithmically generated world but rather one that seamlessly connects, exceeding anything they’ve previously achieved in terms of scale and content.
The highly anticipated title will be available on Xbox Series X/S, PlayStation 5, and PC upon its launch later this year, with in-game action set to premiere within the next few months.
In a newly discovered planet, Kairos, four fresh-faced Vault Hunters must navigate the treacherous conflict between the Timekeeper’s Order and Queen Callius’s ruthless Rippers. The game offers the choice of playing with friends alongside you through two-player native split-screen and four-player online co-op modes, while also introducing new features such as unrestricted access to your vehicle.
The term “open-world” is often misapplied in discussions about BioShock 4 (BL4), perpetuating confusion due to its association with modern gaming tropes and expectations, which don’t accurately reflect the context of the original game. You’ll see.
— Randy Pitchford (@DuvalMagic)