Is Quest’s hand-tracking ok for a rhythm sport, which genuinely wants low latency and exact enter? After enjoying the early entry model of BEATABLE, which will get you tapping, clapping and snapping to the beat, XR Recreation’s newest entry is certainly ok for informal gameplay, though it left me feeling conflicted whether or not it was truly exact and sticky sufficient for now.
BEATABLE Particulars:
Developer: XR Video games
Out there On: Horizon Retailer (Quest 2 and above)
Reviewed On: Quest 3
Launch Date: April tenth, 2025
Value: $10
Notice: This sport is in Early Entry which implies the builders have deemed it incomplete and prone to see modifications over time. This evaluation is an evaluation of the sport solely at its present Early Entry state and won’t obtain a numerical rating.
Gameplay
As a seated or standing expertise, you solely want a comparatively small space of your desk, desk, or any flat floor to play Beatable, with the sport providing up 4 tapping ‘lanes’ the place beats seem from the horizon.
The precise whole playspace solely takes up in regards to the measurement of a keyboard, serving up two beat varieties to smack down (‘be aware’ and ‘maintain be aware’), and mid-air symbols for clapping and finger snapping. Whereas nonetheless an inherently bodily sport, it’s a welcome change of tempo for gamers who’re principally used to Beat Saber’s calorie-burning, arm-swinging motions. It additionally comes with in blended actuality mode too, which is cool.
And Beatable is simply as straightforward to be taught as Beat Saber too. It basically depends on tapping the desk together with your open palm, making onboarding considerably quicker than one thing like Guitar Hero, which requires you to mentally map buttons to on-screen colours and positions. Whereas straightforward to choose up, I don’t know if I’ll ever get actually good at Beatable for just a few causes.
With the ability to finger-snap with one hand and nail a fast smattering of notes within the different is enjoyable, though my sneaking suspicion is Quest’s hand-tracking latency should still be just a little too free to generate that rock stable, 100% repeatable muscle reminiscence you’ll want at greater ranges.
“That ‘aha!’ second when creativity items you one thing particular! —— BEATABLE is that sport! Kudos to XR Video games for this immediate traditional!“ Cash Mark—Beastie Boys.
Right here’s a video of us pushing the @MetaQuestVR’s hand monitoring… pic.twitter.com/tk3QyExzHe
— XR Video games (@xrgamesvr) March 24, 2025
Granted, I don’t have any strategy to exactly gauge how reliably I activate notes, and whether or not my ‘Excellent’ hit was truly good, so your mileage might fluctuate. I can say precision feels ‘ok’ for informal gameplay proper now, though producing experience might take much more twiddling with optimum hand positions. I discovered myself hovering over notes, hoping to smack them with the least quantity of pressure doable on the beat, which gave me blended outcomes.
Contemplating it’s relying completely on hand-tracking, Beatable is compensating on the subject of activating notes. The studio says this monitoring delay is mitigated by “making use of a small enter and audio delay, syncing detection accordingly,” which is a way console builders use too.
In any case, your finest wager is to calibrate your playspace to your desk as precisely as doable earlier than beginning, in any other case you’ll eternally be hitting notes too early, or too late. Additionally, and it is a huge one: be certain to have optimum lighting for the absolute best outcomes.
Whereas have that 100% precision is prime to creating high-level ability, my most important situation with Beatable wasn’t that, or its suitably catchy, if not wholly unrecognizable music presently on supply. For me, it’s the stickiness of gameplay, which I discuss extra about within the Immersion part under.
Immersion
Truthfully, I’m conflicted. I’m used to VR rhythm video games making me really feel cool, even when I seem like absolute dork enjoying it—I by no means cared about that final bit anyway, and also you shouldn’t both. However feeling cool is one factor Beatable is lacking for me.
Tapping on my desk and hitting the beat is partaking, and there are numerous attention-grabbing move patterns to observe in intermediate and expert-level songs. However apart from that, Beatable doesn’t actually approximate something past slapping a desk and clapping.

Whereas Beat Saber doesn’t make you an ideal swordsman, and Dance Dance Revolution doesn’t make you an ideal dancer, they’re designed to make you really feel like you’re within the second. In Beatable, I don’t know what I’m doing—I’m simply doing it. And perhaps that’s okay.
I can’t assist however suppose that perhaps in the event that they have been bongos, or I needed to function a management panel that was going to explode if I didn’t hit each button on time—one thing extra than simply hitting a be aware bar on a desk with admittedly cool graphical prospers—I might be just a little extra in love with Beatable.
That stated, XR Video games in all probability didn’t set out with the ‘cool’ issue as its main purpose, however somewhat methods to work round one of many largest issues with hand-tracking video games: the shortage of haptic suggestions. Beatable has completely conquered that in a really intelligent means, because the desk is basically your ‘button’, though I want that ‘button’ was just a bit extra dependable.
Consolation
Beatable is a really snug sport since you’ll be able to play it wherever you might have a flat floor, seated or standing, and there’s no synthetic locomotion as such.
Professional Tip: in the event you’re going ham on a floor for too lengthy, or haven’t dialed within the pressure you suppose that you must hit notes reliably, you could contemplate a kind of massive desktop foam pads to deaden each the pressure and sound of the hit.
Conclusion
Precision feels all the best way there for an informal sport, though the power to create experience remains to be fairly questionable to me at this level. Having the desk do the heavy lifting for haptic suggestions is nothing in need of genius although, and I can solely hope the studio dials in even additional on what it could do to mitigate Quest’s hand-tracking woes. If Beatable can do all that and hold the DLC music drops coming, it seems like a kind of foundational video games that would cleared the path in a brand new and attention-grabbing subgenre of XR gaming.
Notice: This sport is in Early Entry which implies the builders have deemed it incomplete and prone to see modifications over time. This evaluation is an evaluation of the sport solely at its present Early Entry state and won’t obtain a numerical rating.