According to rumors, Avowed is set to deviate from traditional questing norms by offering multiple entry points into most missions, differing significantly from typical RPGs where quests are often linear and start with a specific trigger.
Obsidian’s upcoming RPG Avowed appears to have immense potential, thanks to its intriguing premise and features that spark curiosity. According to a recent GamesRadar interview with Berto Ritger, setting area designer for the game, new details have emerged regarding the recreation’s opening quests. “When asked about the game’s quests, Ritger observed that he believes almost every one has multiple ways to initiate them.” You possess the ability to manipulate events and characters in any sequence, allowing you to deliver objects to those who require them or eliminate individuals as needed, all while having creative control over the narrative.
You can approach a dungeon or vice versa from an unconventional route that deviates from the typical path. Allowing players to progress naturally through the world, without imposing arbitrary limits, can be incredibly engaging. While not every game can fulfill every player’s desires, RPGs stand out for their flexibility, enabling diverse experiences and quests that cater to different playstyles. “We aim to perpetually nurture a spirit of adventure, curiosity, and the joy of unexpected discovery.”
In a previous interview, Rigter posited that “missable content” is the essence of RPGs, and the fact that quests can initiate in multiple ways aligns with that philosophy quite well?
The wait for Avowed has finally been deemed reasonable, as the game’s release date approaches quickly – it will be available on February 18 for Xbox Series X/S and PC.