PlayStation VR-exclusive platformer Astro Bot Rescue Mission was apparently a monetary success. The sport’s director, Nicolas Doucet, revealed in a dialog with former PlayStation exec Shuhei Yoshida on a latest episode of the Sport Maker’s Pocket book sequence that the sport’s success got here as a shock even for the studio.
“It was an incredible undertaking as a result of we made it with none expectations,” stated Doucet, speaking concerning the enjoyable experimentation that the studio was capable of partake in in the course of the improvement of Astro Bot Rescue Mission. “All we wished was to do the absolute best evolution of that prototype and assist VR present individuals VR can do that, this, this, and that. We had been attempting to give you so many unique concepts as potential.”
“We had no concept that it could truly going to be a worthwhile recreation and even take us some awards,” he continued. “In order that was a very very nice.”
Doucet additionally spoke about engaged on the following Astro Bot title: Astro’s Playroom. Because the title could be a pack-in recreation out there digitally on each PS5 bought, the studio made use of the console’s distinctive options. This contains the adaptive triggers and haptic suggestions on the DualSense controller.
“We made some demos as soon as once more and confirmed them to the world, identical form of factor,” stated Doucet.
He additionally not too long ago revealed in an interview with Famitsu that one in every of Astro Bot‘s most beloved options – its VIP Levels – had been initially deliberate to be mini-stages. For context, VIP phases are those that characteristic characters from traditional PlayStation franchises, like Kratos and the monkeys from Ape Escape.
Astro Bot Rescue Mission was basically the debut of the franchise. Being launched again in 2018 completely for the PS4’s VR headset, PlayStation VR, the sport was a showcase of nearly each form of gameplay trick that will be potential by making use of the distinctive medium.
The entire recreation was designed across the DualShock 4 controller and the VR headset, and allowed gamers to expertise a third-person platformer recreation from a novel perspective. Gamers would get to work together with the sport’s atmosphere in distinctive methods as properly, reminiscent of smashing partitions with headbutts.
Astro’s Playroom, then again, was designed as a less complicated 3D platforming expertise, this time round showcasing the varied options of the PS5. All of its ranges had been designed round one of many PS5’s options, together with its inside {hardware}. Regardless of basically being a tech demo, Astro’s Playroom received fairly a little bit of reward for being a genuinely enjoyable and accessible platformer.
Extra not too long ago, Astro’s Bot has been extremely profitable developer Group Asobi. The PS5-exclusive title was well-received, and even ended up being the highest-rated recreation on Metacritic for 2024. Take a look at our personal overview for extra particulars concerning the title.