Singer-songwriter, actor, and now online game voice actor Masumi is just not new to enjoying a Japanese murderer grieving the lack of her father. She starred as a yakuza inheritor in 2021’s Yakuza Princess — her “breakout film,” as she calls it. Then, she booked a brand new problem: Naoe, the shinobi murderer protagonist in Murderer’s Creed Shadows, the most recent entry in Ubisoft’s AAA franchise, which was launched Thursday.
Masumi’s efficiency as Naoe is the heartbeat of the sport, alongside that of Tongayi Chirisa, who voices the opposite protagonist, primarily based on the historic determine Yasuke. Within the opening hours of the sport, it’s Naoe’s voice that guides you round as you get your footing in feudal Japan. game-feeds chatted with Masumi over the telephone on Tuesday, just some hours after critiques of the sport have been printed right here and elsewhere on-line. We talked about Naoe’s story, voice performing, and the challenges of mocap.
[Ed. note: This interview has been edited for concision and clarity.]

Picture: Ubisoft Quebec/Ubisoft
game-feeds: Do you join with the character of Naoe, or did it’s a must to enter a special area for this character?
Masumi: Yeah, truthfully, all the things about Naoe actually drew me in instantly once I bought the audition. She’s such a robust and layered character. She’s fierce and decided, and I imply, she’s carrying the burden of the world and the previous that she has, and he or she’s additionally combating for her future. So once I first bought the story and realized about her journey, I felt fairly linked to her. And he or she’s not only a warrior, however she’s somebody who has to navigate this actually complicated world of loyalty, revenge, after which additionally discovering herself — like, private progress. So there was a number of factors for me to actually resonate along with her.
One thing I’m actually having fun with about her is that she’s so small, which appears like such a pure alternative for an murderer character, however truly is just not essentially the case for Murderer’s Creed protagonists up to now. What’s it prefer to play an murderer?
This isn’t the primary time I bought to play a feminine murderer character. I bought to play [one in] Yakuza Princess, and he or she’s additionally an murderer, and that was type of my breakout film. So I really feel like from the start, I’ve at all times [gotten] to play these actually robust feminine characters which might be complicated, and so they all undergo this actually emotional journey. So once I bought Murderer’s Creed Shadows, and Naoe was much more of an pleasure, as a result of she’s not simply any person who’s complicated and powerful, however she will get to undergo it in Japan on this most tumultuous time. So I really feel actually empowered that I bought to play her, and I hope gamers additionally come away feeling empowered going via Naoe’s journey.
I do know that is your first online game. How was that have totally different out of your different performing experiences?
The movement seize was a very new expertise, and it’s such a singular problem since you’re performing in an enormous empty area with no units, no costumes. So you actually must faucet into your creativeness and type of belief your physique to deliver the character to life. And likewise trusting your companions, too, to at all times be current with you, as a result of we’ve got all of those form of limitations. And in order that was an attention-grabbing problem to have.

Picture: Ubisoft Quebec/Ubisoft through game-feeds
I additionally keep in mind we’ve got little Jiro, in our world, and he was an incredible little one actor, and for him it was actually troublesome to get used to the headsets […] as a result of it type of compresses your head a bit of bit. And so he was getting a bit of bit nauseous, and so we needed to navigate that. I’d get nauseous, too, at first, and I needed to get used to that. And so we must take breaks for him to have the ability to relax with the nausea, after which return into it. You don’t know these challenges till you truly do it.
The voice-over was additionally an entire totally different problem, as a result of with mocap, at the least you’ll be able to categorical along with your whole physique, however in VO, it’s simply your voice. So it’s a must to convey all the things along with your tone and breath and vitality. And I didn’t understand that I must do, like, 100 totally different breaths, and I by no means had to concentrate a lot on what respiration patterns they’re. In order that was actually attention-grabbing. However truthfully, all of the challenges was actually rewarding. I bought to be taught a lot.
That is type of odd to let you know, however within the model I’m enjoying, the breaths come via the controller, so it’s actually immersive as a result of it’s proper there, nearer to your ears than the remainder of the soundtrack. So, relaxation assured these are being put to good use.
Do you have got a lot expertise with video games?
I’ve by no means actually performed video video games, however my husband performs. So yeah, throughout COVID particularly, we have been doing couple-y video games. I don’t know if you realize the online game Don’t Starve Collectively.
OK, thanks. [laughing] I’m glad you realize this. That was the sport that I used to be enjoying so much, since you don’t actually need abilities in that recreation. However anyway, my husband purchased a PlayStation as quickly as he came upon that I bought this job, so I’ve to play it. I imply, it doesn’t matter if I’ve abilities or not. I’m eager to see the world. I hear it’s actually stunning.

Picture: Ubisoft Quebec/Ubisoft
You completely ought to. It gained’t be too arduous, don’t fear. Although it’s in all probability a wierd expertise listening to your individual voice. Do you sometimes watch your individual performances?
Sure, as a result of I began as a singer-songwriter. So I went to music faculty in LA, after which, earlier than performing, I used to be doing music for an enormous chunk of my life. So in music, you type of must take heed to your voice. That’s the one method you develop. So I’m used to listening to my singing voice, however this isn’t singing. That is actually speaking and yelling. And generally I’m outraged. Plenty of instances I’m outraged — let’s be trustworthy. So I’ve by no means listened to my voice in that method.
Do you have got a selected scene or plot level that you simply actually resonated with while you have been performing it?
It’s totally different between cinematic and VO, and I’d say there was extra VO periods than cinematic. However in cinematics, it was at all times in regards to the depth of the scene. There was a number of intense scenes. And so I can instantly take into consideration just a few. […] Considered one of them would be the second when Yasuke and I come via this — ’trigger we begin as out as enemies, after which there’s a factor that occurs that’s so heartbreaking, and we’ve got to determine whether or not we need to come collectively or half as enemies. And that story, that was one of many hardest tales I’ve ever needed to immerse myself in, to actually perceive the emotion of what Naoe was going via. And when you see that scene, then I believe it’s simply troublesome for anyone to emotionally think about themselves in [it].
After which within the VO sales space, the tougher ones was — [gasps] I used to be about to spoil, honey! I used to be so about to spoil. [laughs] […] Effectively, there was a scene with my member of the family, and people have been actually powerful as a result of I’ve to steadiness: How a lot emotion would I give it as Masumi, or how a lot emotion do I want to provide it as Naoe, who has already develop into an murderer and has seen so many sufferings via her journey already? In order that balancing was actually powerful. There’s some moments that I actually would love to speak about it, however I can’t. However yeah, it’s round my household. That’s how I would go away it.