Whereas Murderer’s Creed Shadows has seen fairly a number of delay, sport director Charles Benoit has revealed that the newest one, which was introduced earlier this month, was as a result of studio eager to additional polish up the sport’s parkour mechanics.
In an interview with IGN, Benoit revealed that, whereas there weren’t any modifications to the sport’s main techniques, the delay was largely as a result of nature of the roofs of the sport’s Feudal Japan setting and the way these roofs interacted with the sport’s parkour system.
“The Japanese structure, the roofs [are] tremendous complicated,” stated Benoit. “Most likely essentially the most complicated factor that I ever labored with if we in comparison with Odyssey and Syndicate. We wanted particular codes and particular animations to help one thing tremendous fluid, altering the transition of the parkour to make it much more fluid. In order that’s one of many particular suggestions that we heard that we wished to handle, and it actually improved since the previous couple of months.”
Except for this, Benoit talked about that the studio was engaged on “a few issues in development to make it extra partaking, additionally balancing a bit extra.”
Extra just lately, Ubisoft had revealed the {hardware} specs that might be required to play Murderer’s Creed Shadows on PC. Among the many specs, Ubisoft listed {hardware} choices for a wide range of settings, starting from selective ray tracing, customary ray tracing, and prolonged ray tracing. Apparently, no ray tracing was not an choice.
Except for that, gamers will will want, at minimal an Intel Core i7 8700K or AMD Ryzen 5 3600 CPU, an Nvidia GeForce GTX 1070 8GB, an AMD Radeon RX 5700 8GB, or an Intel Arc A580 8GB GPU, and 16GB of RAM. Apparently these lowest specs wouldn’t be able to pushing an excessive amount of on the ray tracing entrance, and can solely assist run the sport at 1080p and 30 frames per second with visible settings on low.
Except for the {hardware} specs, Ubisoft has additionally confirmed that Murderer’s Creed Shadows will characteristic loads of further choices for PC gamers to tinker with, together with help for Nvidia DLSS 3.7, AMD FSR 3.1 and Intel XeSS 2. The sport may also help ultrawide shows, and can characteristic a benchmark mode to permit gamers to additional tune of their settings.
Whereas the title itself hasn’t been launched but, Ubisoft additionally confirmed its first DLC, dubbed Claws of Awaji, with a trailer. The DLC shall be a part of the pre-order bonuses for Murderer’s Creed Shadows, and can characteristic greater than 10 hours of content material, together with a number of recent gear, in addition to a complete new zone for gamers to discover. The DLC was confirmed earlier this week, shortly after being leaked due to an errant itemizing on the sport’s Steam retailer web page.
Murderer’s Creed Shadows will revolve round twin protagonist in Naoe and Yasuke, and takes place in Feudal Japan. The sport acquired a narrative trailer earlier this week the place we noticed the dynamics for the 2 characters, in addition to their relationship with Oda Nobunaga.
The sport is coming to PC, PS5, and Xbox Sequence X/S on March 20.