Stealth, a staple of video game design, has historically played a significant role in numerous titles, albeit to varying degrees. As the series shifted towards an action RPG framework, its emphasis on stealth has gradually decreased; however, the upcoming installment promises a renewed focus on this aspect, particularly with Naoe, one of the game’s two protagonists.
According to a recent reveal by Ubisoft, insight into the stealth mechanics of the game has been shared, with many details focusing on tools and abilities that are exclusive to Naoe. The corporation has also provided detailed information regarding enemy artificial intelligence and how adversaries will behave within stealth areas.
Gaming enthusiasts often find themselves navigating Castles and Fortresses, heavily fortified zones that promise intense combat encounters with multiple foes. These designated zones will enable seamless transitions between stealth gameplay, allowing players to seamlessly enter and exit covertly without disrupting the immersive experience.
If adversaries start searching for you, they will develop tactics designed to mitigate specific vulnerabilities. In this scenario, pairs of opponents will depart together, maintaining a watchful eye on each other’s movements. This development renders tactics like whistling and luring them into hiding spots ineffective, potentially increasing their suspicion instead.
While taking out enemies, certain foes will also possess the capability to deny assassinations, dependent on the extent to which you have honed your assassination skills. When confronting an enemy, a white immediate warning indicates a high probability of a swift kill, while a yellow immediate suggests some damage, but not fatal; conversely, a pink immediate implies minimal harm will occur. It is crucial to maintain the leveling of your assassinations to maximize opportunities for white prompts.
Suffice it to say that the game will include a feature in its menu system that enables players to instantly eliminate all foes using stealth kills.
Will introduce novel and formidable enemy types that present distinct challenges in stealth-based segments. Servants, a type of non-lethal foe, operate along designated patrol routes, prioritizing the activation of alarm systems and summoning reinforcements to aid in their defense.
There exist the samurai, an even more formidable and elite adversary, capable of unleashing devastating attacks with their razor-sharp swords. While samurai may possess formidable skills, they cannot actually deny assassinations with ease or remain invulnerable to attacks in dense smoke. Their proficiency lies more in navigating dense foliage and avoiding ambushes rather than being impervious to deception. In reality, skilled assassins can still exploit their emotions and vulnerabilities, rendering them susceptible to cleverly crafted traps.
Ubisoft hints at forthcoming revelations about the game’s combat and movement systems, with promises of detailed updates in the near future.
is set to launch on February 14, 2025, for the PlayStation 5, Xbox Series X|S, and PC.