Apple invited visionOS builders to its headquarters for a unique gathering akin to a “Cozy WWDC”.
The day-long occasion final week was titled “envision the long run” and lined constructing 3D immersive content material in addition to Apple’s SwiftUI, ARKIt, and RealityKit tooling, and the day concluded with a Q&A and mixer.
“It was an improbable experience, and I hope Apple delivers many more like it,” the developer noted. “As we gathered for the event focused on a single theme, it became clear that my colleagues and I, as visionOS pioneers, found ourselves in unfamiliar territory.” ‘How do I do that?’”
In February, Apple started marketing Vision Pro, a cutting-edge device priced at $3,500 exclusively in the US; it expanded its reach to additional regions by June and subsequently updated the operating system to visionOS 2 in September.
Apple’s inaugural virtual reality headset, featuring seamless video passthrough functionality, reaches customers, mirroring advancements in Meta’s research laboratories, including pioneering innovations such as reverse passthrough and codec avatars that have been explored in their analysis facilities. As Apple’s recent “cozy” event coincides with a steady stream of content updates, it appears that the tech giant’s strategy closely parallels Meta’s long-term approach to both headsets and glasses.
Was Apple’s failure to predict the meteoric rise of Orion a strategic blunder or simply an oversight?
Unlike some newcomers, Meta’s Orion AR glasses prototype stands apart by not rendering outdated headset strains akin to those from Apple Vision and Quest.