The upcoming expansion is poised to receive its second enlargement in a matter of days, taking the form of [insert title]. Developer Treatment Leisure revealed that this new installment will more closely adhere to the traditional survival horror structure found in the base game’s survival mode, diverging from the first DLC, [insert title].
According to an interview with Xbox Wire, Recreational Director Kyle Rowley revealed that the game will be designed as a “more traditional survival horror game”, indicating a strong focus on exploration within a singular, vast environment.
This smaller-scale mission in the primary game shares similarities with several larger ones, Rowley noted, citing its more traditional survival horror structure. In this vast open world, participants embark on a thrilling adventure, uncovering hidden secrets while navigating treacherous terrain and fending off deadly foes to survive? As the game’s narrative played a significant role in its initial success, it’s crucial to investigate how this storytelling element can be leveraged to drive growth once more. Scouring the environment for narrative objects scattered throughout could yield valuable insights and opportunities for creative expansion.
Meanwhile, players are likely anticipating the introduction of an entirely novel and formidable enemy type to challenge their skills. In a recently released trailer for its forthcoming expansion, gamers were afforded fleeting glimpses of a terrifying new enemy dubbed the Painted.
“To differentiate ‘The Lake Home’ from its predecessor, we aimed to create an entirely novel type of adversary,” Rowley explained. “We consider it crucial that our adversaries recognize connections between enemies and themes within specific areas of the game, such as the water-themed ‘Diver’ situated at Valhalla Nursing Home or the Taken Wolves that appear throughout Cauldron Lake Forest.”
Given the context and theme of the “Lake Home”, it seems like the text could benefit from some clarification on what is meant by “the Painted” and how they relate to the Lake Home. Here’s an improved version:
“The Painted, with their artistic flair, are deeply rooted in one core component of the Lake Home: paint!” As entities, they will teleport across surfaces, probing the participant with each movement while unleashing brutal melee attacks that inflict catastrophic damage.
As Federal Bureau of Investigation agent Kiran Estevez, played by Janina Gavankar, takes center stage as the main playable character, players can expect a fresh arsenal at their disposal. The upcoming DLC will introduce a distinctively new FBC weapon, exclusive to that faction. Notably, Estevez’s standard-issue weapons will inflict more damage than those wielded by Saga and Alan in the original game.
Rowley noted that very much like Saga, Estevez is a federal agent, which enables her to effectively handle standard-issue firearms with minimal concern. That being said, the expansion includes a newly introduced FBC-specific weapon that enables players to tackle even more paranormal entities with greater ease. Estevez’s base weapons inflict slightly more damage than Saga’s, making Taken enemies vulnerable to faster dispatch.
releases on October 22 for PlayStation 5, Xbox Series X/S, and PC. Treatment Leisure is set to release a complimentary update for the base game to introduce an Help Mode, alongside other enhancements. Discover more about this topic through exploration here.