Proponents of massive language model (LLM) AI devices advocate for using the technology to populate virtual worlds with unique personalities, enabling developers to create non-player characters (NPCs) with distinct motivations and reactions, making them nearly indistinguishable from human players. Let’s see if this holds any water, as we’ve been forging a path forward with We’ll, an in-development MMORPG from Filipino indie developer Kingfisher Platforms Ltd. That utilizes Large Language Models (LLMs) to populate its virtual reality environment.
According to a Reddit submission by one of the game’s developers, “uses Large Language Models to generate AI players that perform, converse, and interact with you in the game world.” Like seasoned players, artificial intelligence gamers could possess defined objectives and track their progress through the game, justifying daily improvements in performance. Players can gather to form alliances, forge friendships, converse with, and even challenge top-tier bosses and lowly monsters alongside AI-controlled opponents.
In terms of gameplay, the title presents a laid-back, 2.5D sidescroller where players can gather with friends or AI-controlled companions to take on formidable foes, conquer challenging boss battles, and explore vast environments in search of hundreds of treasures. The sport also offers additional features such as dancing, socializing through chat functions, and a dynamic economy that fosters player interaction.
Is currently accepting email submissions to join its e-newsletter and be considered for upcoming alpha tests, while its Steam page indicates a planned release date sometime in 2025.