The newest patch for GSC Sport World’s S.T.A.L.Okay.E.R. 2: Coronary heart of Chornobyl is stay, bringing over 1,200 fixes and modifications to the sport. The patch notes are so in depth that you just’ll must go to the developer’s official web site to learn them in full.
Main enhancements embrace extra polished conduct towards mutants when behind or on high of props and smoother actions for them. NPCs have improved reactions to footstep audio as effectively. Arch Artifacts have additionally seen a major rebalance. For instance, Bizarre Water affords decreased radiation safety, Bizarre Flower’s capability to masks smells has elevated, and Bizarre Ball will increase stamina achieve whereas dampening the elevated weight when shot.
A-Life Encounters are additionally barely rarer, whereas varied Anomalies have seen a slight rework to their harm. Distinctive weapons found in missions at the moment are extra sturdy, and bugs like with the ability to stack results from non-equipped Artifacts completely have been mounted. Try the patch highlights under.
S.T.A.L.Okay.E.R. 2 is obtainable for Xbox Sequence X/S and PC. It’s seen over six million gamers so far. Try our evaluation.
Patch 1.3 Notes
AI and Fight
- Made mutants actions throughout fight smoother.
- Improved the response of NPCs to the sound of footsteps.
- Polished ambush conduct for mutants, when Participant is hiding behind or on high of props.
- Mounted a problem the place mutants didn’t assault different NPCs as soon as Participant was within the protected zone.
Steadiness
Archartifacts rebalance:
- Bizarre Water: decreased radiation safety.
- Bizarre Nut: elevated bleeding degeneration velocity, additional slowed down therapeutic with outfitted artifact.
- Bizarre Flower: Elevated odor masking impact.
- Bizarre Ball: elevated stamina achieve, elevated most weight of the artifact, however slowed down weight achieve when being shot.
- Bizarre Kettle: Debuff acquired from consuming meals is not random, and corresponds to particular sort of meals.
- Non-Cease Restricted Version vitality drinks now have a further particular impact when used with Bizarre Kettle.
- Made A-life encounters a bit extra uncommon on common.
- Nerfed base anomaly harm protections for “fight” armors
- Buffed anomaly harm safety for “science” suites
- Barely reworked anomaly harm for various anomalies
- Elevated harm from destructible explosive props.
- Mounted a problem the place the Bizarre Flower artifact was initially in a dried state as a substitute of an energetic one after being picked up.
- Elevated total sturdiness for distinctive weapons discovered throughout missions.
Bug Fixes, Crashes, and Efficiency
- Mounted a bug that might let gamers completely stack the impact of unequipped artifacts.
- Mounted a bug that might stop gamers from with the ability to use dash after chaotic motion.
- Mounted a problem that induced some psy-phantoms of blind canine to have deceptive trails.
- Mounted the crash brought on by zombification of NPCs.
- Mounted a problem when looting some story NPCs might block the mission.
- Mounted a problem when gamers might be locked contained in the Ranger Station.
- Mounted a problem that might completely maintain visible results of sleepiness if the save was made throughout a Foremost Quest line.
- Mounted subject with mild from the flashlights in cutscenes.
- Mounted a problem the place excessive ranked NPCs had been in a position to spawn at Rookie Village location.
- Phantom stalkers that seem underneath the affect of Psy-effect not can harm different NPCs by throwing grenades.
- Mounted a problem the place the HUD would generally seem clear after closing the stock or ending a cutscene.
- Mounted visible bugs on character costumes (texture stretching brought on by awkward animation poses).
- Mounted reminiscence leaks points when navigating stock/looting menus (e.g. opening Participant stash at Rostok).
- Resolved points the place NPCs bought caught in a single place and obstructed participant motion.
- Mounted the difficulty when the output gadget was resetted after restart of the title.
- Mounted a problem the place a information NPC was lacking at Yaniv hub after unlocking Prypiat area.
- UI Replace: Mounted localization points, improved stability, resolved visible bugs in widgets, corrected textual content corruption, and SFX for a smoother expertise.
Additionally, virtually 100 crashes and EXCEPTION_ACCESS_VIOLATION errors had been mounted.
Foremost and Facet Quests, Open World Encounters
- Mounted a problem the place participant couldn’t full Escape from the Cage mission by way of the stealth path on account of NPCs with excessive notion stage.
- Mounted a problem the place the participant might destroy the Jammer earlier than the beginning of the Within the Title of Science mission.
- Mounted a problem the place the Escape from the Chemical Plant goal didn’t full if the decision from the Strelok or Scar was interrupted by a loudspeaker throughout the Escape from the Cage mission.
- Mounted a problem the place no new journal goal appeared and Darkish Instances mission was caught after killing Jarl NPC.
- Mounted a problem with Eye of the Storm mission not progressing after reaching the Mills.
- Mounted a problem the place facet mission A Huge Rating was not progressing if emission occurred whereas Participant was on the Automobile Park.
- Mounted a problem when Participant isn’t in a position to loot Faust’s physique after receiving a name from Scar throughout Visions of Fact mission.
- Mounted a problem the place Foma NPC might turn into invincible throughout the Chasing Ghosts mission.
- Mounted a problem the place an encounter mission with Headlight NPC close to Bulba Arch anomaly was not beginning after completion of Nightingale’s Hunt mission.
- Mounted a problem the place Yaryk Mongoose was hostile to the participant throughout the For Science! mission.
- Mounted a problem when the Snork collar was not counted as collected if snork was killed not by a participant character throughout the “Within the Title of Science” mission.
- Mounted a problem the place Korshunov might disappear firstly of 2nd part of bossfight throughout the “Down Beneath” mission.
- Mounted a problem the place All That Is Left mission didn’t cancel after Mateus dying, leading to redundant markers on artifact location.
- Mounted a problem the place Akopyan was non interactable on the automotive park throughout A Huge Rating mission.
- Mounted a problem the place plank bridges resulting in Faust cell had been collapsed for Gamers first arriving at Noontide base throughout Scorching On The Path mission.
- Mounted a problem the place a Chemical Plant encounter mission with wardens capturing fleshes was caught after luring mutants out.
- Mounted a problem when Jumper and Bluish generally was lifeless throughout Scorching on the Path mission.
- Mounted a problem when the door to forestry was locked throughout Excessive Simplicity mission if Participant was encountering the emission whereas leaving the swamps.
- Mounted a problem when a quest NPC was in a position to be distracted by A-life enemies throughout the Three Captains mission.
- Mounted a problem the place the bayun in collar was on the Detention Heart as a substitute of the Boathouse location throughout the A Minor Incident mission.
- Mounted a problem the place the participant couldn’t progress via the mission if Coronary heart of Chornobyl artifact was looted on to the artifact slot from the Strelok’s physique.
- Mounted a problem the place Richter might be non-interactable on the Slag Heap location throughout the Again to the Slag Heap mission.
- Mounted a problem the place Doctorant Shcherba might be lifeless for some gamers throughout the In Search of Previous Glory mission.
- Mounted errors with some mission markers being not displayed appropriately.
- Mounted a problem that might cease the development of Escape the Chemical Plant mission.
- Mounted a problem that made gamers in a position to promote the important thing from the Northern Checkpoint which makes it unavailable to move via.
- Mounted points with Assist Solder and Discuss to Solder mission targets.
- Mounted a problem the place interplay immediate for dialogue with Richter might be lacking after defending Yaniv throughout the The Boundary mission.
- Mounted a problem when Richter stops at the start of the trail via the river throughout the Via the valley of the shadow of dying mission.
- Mounted a problem the place the doorways to underground tunnel and Location D might be closed throughout the As soon as Extra unto the Breach mission.
- Mounted a problem the place the participant might keep in a closed location after a cutscene within the Harmful Liaisons mission.
- Mounted a problem the place the dialogue with prof. Ozersky was unavailable if the participant killed Spark NPCs throughout the A Minor Incident mission.
- Mounted a problem the place Dalin might be lacking on the infirmary on the Chemical Plant location throughout the Escape from the Cage mission.
Technical Updates
- Added a number of new dying screens that modify based mostly on the reason for the dying.
- Improved facial animations within the mainline.
- Improved audio obstruction for mutants’ sounds.
- Improved the positioning of varied sounds.
- Added a brand new night time music theme for Slag Heap.
- Added music for the elevator in SIRCAA.
- Added lacking localizations for tutorials.
- Added descriptions that designate what’s the distinction between armor-piercing and expansive ammo.
- Improved some bullet-caused decals.
- Improved the visibility of enemies at nighttime by growing the depth of the NPC flashlights.
- Improved the shadows solid by the participant’s flashlight.
- A number of attachments and upgrades have been moved from “level of no returns” finish sport sequence to Prypiat stashes.
- Updates and fixes of NPC motion and capturing animations.
- Added choice to vary Melee weapon assault button in management settings.
- Added further idle animations for NPCs with weapons drawn.
- Added new VFX animals and a brand new sort of a visible anomaly.