The XR panorama has modified considerably over the past 5 years with the flourishing of standalone headsets and new entrants like Apple and (quickly) Google. Regardless of all of that, the PC VR platform has continued a gradual however regular development.
A lot has occurred in VR in final 5 years that in the event you had advised me again in early 2020, I’m undecided I’d have believed you.
In spite of everything, you’d must say that Fb is now not referred to as Fb. And that the corporate went on to dissolve the ‘Oculus’ model, which had lengthy been probably the most recognizable title within the trade for fans and even outsiders. And also you’d have to inform me that regardless of that, Fb Meta nonetheless managed to show its standalone Quest headset into the main VR platform.
Not solely that, you’d must persuade me that Apple would dive head-first into the market with its personal headset… and it will price $3,500! Oh and that Google would observe shortly behind with a whole Android XR working system underpinning a flagship headset made by Samsung.
To not point out Microsoft discontinuing its Home windows MR platform and giving up on HoloLens (okay truly, that one I may need believed).
Regardless of all of this, the OG VR platform—PC VR—remains to be kicking, and has in reality continued to develop.
Month-to-month-connected Headsets on Steam Over the Final 5 Years
Every month Valve collects information from Steam customers to find out some baseline statistics about what sort of {hardware} and software program is utilized by the platform’s inhabitants, and to see how issues are altering over time, together with the usage of VR headsets.
The info shared within the survey represents the variety of headsets linked to Steam over a given month, so we name the ensuing determine ‘monthly-connected headsets’ for readability; it’s the closest official determine there may be to ‘month-to-month lively VR customers’ on Steam, with the caveat that it solely tells us what number of VR headsets had been linked, not what number of had been truly used.
Whereas Valve’s knowledge is a helpful approach see which headsets are hottest on Steam, the development of monthly-connected headsets is obfuscated as a result of the info is given completely as percentages relative to Steam’s inhabitants—which itself is an unspoken and consistently fluctuating determine.
If you happen to seemed solely on the % of VR customers on Steam, you’d suppose the class should be shrinking.
However this isn’t the entire story. It is advisable to have in mind that the Steam inhabitants itself has develop so much over the past 5 years. Actually, the Steam inhabitants has practically doubled in that point.
To demystify the info Street to VR maintains a mannequin—based mostly on the historic survey knowledge together with official knowledge factors immediately from Valve and Steam—which goals to account for Steam’s altering inhabitants and estimate the precise depend (not simply the %)—of headsets getting used on Steam.
On this approach we are able to see that the uncooked variety of VR headsets in use on Steam has truly been slowly however steadily rising over time.
So the fact is that whereas Steam itself is rising sooner proportionally than SteamVR customers, the full variety of VR customers has been steadily climbing. Put one other approach: regardless that the % of the Steam inhabitants utilizing VR headsets is lowering, from a developer standpoint, the variety of potential VR clients has been rising.
This certainly wouldn’t be the case if Valve hadn’t arrange SteamVR from the outset as an open platform which any headset maker can choose into. There’s at the least 24 totally different headsets in use on the platform every month, making SteamVR by far the most important and most numerous PC VR ecosystem.
PC VR little question additionally has Meta to thank for its continued development in any case these years and adjustments to the panorama. The large availability and low price of Quest headsets has introduced many new individuals into the VR fold, and a few of them wind up utilizing the headset for PC VR too. Meta headsets account for a whopping 70% of monthly-connected headsets on Steam as we speak.
What’s going to the following 5 years maintain for PC VR? We’ll see you in 2030 to search out out!