When Last Fantasy 14’s 7.2 replace — subtitled “Seekers of Eternity” — drops on March 25, it’ll carry with it all of the flashy content material gamers of the massively multiplayer role-playing sport have come to count on from developer Sq. Enix. However nestled amongst all the data on dungeons, gear, and facet actions within the patch notes have been additionally particulars on a handful of quality-of-life adjustments that ought to enormously enhance the straightforward act of exploring the sport’s world.
In response to group translations of the newest Letter from the Producer stream, broadcast within the early morning hours of March 14, Last Fantasy 14 producers Naoki Yoshida and Toshio Murouchi shared two main changes the 7.2 replace will make to sprinting and mounting. As an alternative of defaulting again to the traditional strolling velocity when the dash buff wears off, gamers will as an alternative enter a jogging state with a velocity someplace between strolling and sprinting so long as they continue to be out of fight in secure zones like cities and sanctuaries.
Additionally, climbing aboard Last Fantasy 14 mounts will not require gamers to face nonetheless because the motion resolves. It solely takes just a few seconds to summon mounts within the present model of the sport, however this brief wait can really feel awkward once you’re shifting between areas in giant zones. Consider it just like the distinction between hitting all inexperienced lights on an extended stretch of highway and having to attend at a crimson each block. Positive, the latter isn’t going to kill you, however you’d a lot moderately keep away from the stop-and-go loop.
“[It] solely took us 10 years,” Yoshida is translated as saying. “However we [also] have 10 years of muscle reminiscence. It’ll take some getting used to.”
And eventually, when the brand new Cosmic Exploration mode is added to Last Fantasy 14 on April 22, it’ll function a toggleable dash that may by no means run out. The sport’s Island Sanctuary mode from replace 6.2 offered one thing related in a novel, low-cooldown “isle dash” skill, however Cosmic Exploration’s dash is for all intents and functions infinite, permitting gamers to zoom from goal to goal with out worrying about reupping the velocity enhance.
“We name it Cosmo Dash,” Yoshida stated, apparently.
Sq. Enix has but to offer official particulars about this replace 7.2 content material in English, however in the event you’d prefer to know extra about what was shared throughout this morning’s Japanese-exclusive broadcast, you should definitely take a look at the group translations right here.