The builders behind Atomfall have shrugged off any Fallout comparisons, dubbing them “deceptive,” however admitted they at all times anticipated they might emerge.
Set 5 years after a nuclear catastrophe in northern England, Atomfall is a post-apocalyptic world with an alternative-history design, similar to Fallout does, nevertheless it’s there the place the comparisons finish as Atomfall is its “personal factor.”
Chatting with IGN, artwork director Ryan Greene admitted that Fallout comparisons have been inevitable given the design selections, however with regards to taking part in the sport itself, Atomfall has loads of variations with the long-standing Bethesda franchise.

“When you play it for a bit, you’re like, oh, that is its personal factor for certain,” he mentioned, although admitting that the comparisons are one thing they recognize as there’s a “skillful workforce” behind the Fallout franchise.
One of many main variations with Fallout is the story, each in the way in which it operates and the general size. In keeping with Greene, the typical playthrough will take round 25 hours, although completionists can prolong that.
Atomfall doesn’t have a linear story to comply with like many different video games, together with Fallout, and as a substitute showcases a “spider internet of related story.” If one thread is severed, one other will lead you again to the bigger thriller at play, with a essential quest line seemingly prevented altogether.
Greene’s feedback match up completely with Dot Esports’ personal early expertise of Atomfall, the place we found there’s no super-soldier method and survival is a problem with scarce sources and difficult fight.
There are numerous outcomes to ending the sport, with Greene fairly certain it’s doable to finish with out killing anybody, revealing that he’s at present round 9 hours right into a playthrough with out ending a life.
That freedom to create your personal path is thrilling, because it at all times is, however probably the most intriguing aspect right here is the seeming lack of a essential quest line, with the story as a substitute progressing at a tempo determined by the participant in whichever route they select.
I fairly like the thought of taking place a totally completely different path to a buddy within the recreation and having a wholly completely different expertise, so this facet is thrilling and, for as soon as, I’m truly fairly glad that we’re not going to see a Fallout-like method.
That is principally as a result of I positively fall into the completionist class and my historical past in Bethesda video games has seen me act like a pack mule at each alternative, carrying all the things from random items of cutlery to a group of stuffed toys, simply because I can.