MAGE is a magic and physics sandbox in early entry on Quest 3 that not solely affords up enjoyable physics-based mayhem, however does it at an eye-blistering 120 fps.
“We really feel that no recreation has really taken benefit of the facility of standalone VR {hardware},” says Charlie Shenton, Mage’s engine programmer and different half of the two-person staff. “Nothing ruins our immersion greater than laggy video games barely hitting 72Hz, with blurry visuals, and spongey physics.”
To unravel this, Shenton and fellow dev Matthew Alexander Gregory constructed a recreation engine, dubbed ‘Micron’, and their very own physics solver particularly for standalone VR, doing belongings you’d solely actually anticipate with the the bigger energy envelope of devoted PC graphics.
Granted, Mage isn’t an enormous multi-hour journey, however as a proof of idea for Micron, it’s fairly spectacular by itself, working at a “strong 120Hz even with dynamic lighting, shadows, magic vfx, >100% render res, and a whole lot of excessive constancy dynamic physics props,” Shenton tells Street to VR.
Along with pushing the envelope on what’s potential on standalone headsets, Mage additionally affords up a sandbox surroundings that guarantees to ship “the last word magical energy fantasy,” together with issues like damaging fireballs, time reversal, telekinesis, flying and extra.
Mage is now in early entry on Quest, though the studio says it additionally has “loads extra deliberate,” as they inevitably look out for cool and new methods to push Micron even additional and ship but extra spectacular magical feats.
Yow will discover Mage over on the Horizon Retailer for Quest 3 and 3S, priced at $20.