Naughty Canine boss Neil Druckmann has revealed that he doesn’t have any secret plans for sequels to The Final of Us. Talking on the latest DICE Summit, Druckmann spoke about how tough such a sequel could be, saying that he didn’t have the boldness that may be required to make it, in response to IGN.
In a dialog with Sony Santa Monica’s Cory Barlog, Druckmann spoke about how he doesn’t actually see video games as franchises, and that he approaches writing tales for his video games as in the event that they’re going to be the one launch within the collection.
“That’s a very simple query for me to reply, as a result of I by no means take into consideration a number of video games, as a result of I’m the sport in entrance of us is so all consuming,” stated Druckmann in response to a query about character improvement over a number of video games.
“I feel you’re jinxing your self should you’re beginning to consider the sequel whenever you’re engaged on the primary sport. So after I was making The Final of Us 2, yeah, positive. Each on occasion an thought pops in your head of the place it would go if we get the possibility to do one other one. However I simply method it as, ‘what if I by no means get to do one other one?’…I’m not saving some thought for the longer term. If there’s a cool thought, I’m doing my greatest to get it into right here.”
Druckmann additional defined this thought course of, stating that when the time comes for a sequel to certainly one of his video games, he seems again on the earlier title to determine the place he can take the characters, and what plot parts are nonetheless left to be explored. “And if I really feel like the reply is, they will’t go wherever, then I am going, ‘I feel we’ll simply kill them off,’” he stated.
“I’m half joking, however we simply discover the subsequent sport,” he continued. “Once we made Uncharted 1, we had no thought we’d do the prepare sequence of Uncharted 2, or the place Nathan Drake could be. We figured it out once we made Uncharted 2. And finally, the identical once we labored on Uncharted 3, similar once we labored on Uncharted 4, the place we glance again and say, ‘How will we not repeat ourselves? The place else might this character go? What else might get him again into the journey?’ And we have now to provide you with a brand new reply. And if we don’t have a brand new reply then we must always ask ourselves, is that this the fitting character? Is that this the fitting sport for us to work on? Or is it time to search out one thing new?”
Barlog, then again, spoke about having extra intricate storylines that are inclined to span over a number of video games. He compares this method to the notorious conspiracy board scene from TV present It’s At all times Sunny in Philadelphia, the place character Charlie Day believes that he’s uncovering an unlimited conspiracy of some kind.
“It’s simply so magical, however it’s completely, unequivocally essentially the most unhealthy factor ever, as a result of it’s insanely demanding to attempt to fold and join every of those items,” stated Barlog. “As a result of give or take 5 years, there’s lots of of individuals concerned, after which an entire new group of individuals usually are moved in on the subsequent undertaking. That’s a bunch of various, and views, and likes and dislikes which might be going to negatively influence you setting one thing up that early. And so they’re going to be like, ‘Let’s discuss this, as a result of that was form of the dumb. I don’t know if I need to do this.’”
“I feel for me that requires a stage of confidence I simply don’t have,” replied Druckmann. “Like that is going to be so profitable, I do know the place that is going subsequent. I’m like, I simply need to concentrate on the subsequent 5 days in entrance of me, not to mention 10 years down the road.”
Neil Druckmann has been with Naughty Canine for fairly a while, having labored on plenty of critically acclaimed video games, together with the Uncharted franchise, in addition to The Final of Us and its sequel. The studio is at present engaged on a wholly new sport, Intergalactic: The Heretic Prophet, which is in improvement for PS5. The studio has in contrast the upcoming title as being impressed by Akira and Cowboy Bebop.