The listing of assets in Civilization 7 lengthy and, technically, winding. Some assets come and go as time passes, whereas others change classes and supply completely different bonuses relying on the age.
Sources could make a critical distinction within the lifetime of your civilization, offering further Meals for inhabitants development, boosting Manufacturing for different forms of development, and usually making it simpler to maintain your society steady when you develop.
This information lists each Civilization 7 useful resource and what it does throughout every age. In the event you’re caught attempting to get this stuff to really work, our information for how you can slot assets has what you’re in search of.
All Civilization 7 assets
The desk beneath lists all assets in Civilization 7 that we’ve come throughout in every age, divided by kind. Some are timeless, comparable to Gold. Others, like hides or oil, are current just for an age, and a few change perform as time passes.
For instance, horses present a passive navy bonus for all items throughout antiquity and exploration, however within the trendy period, they flip right into a bonus useful resource that gives happiness for a single settlement, whereas oil fulfills the identical navy perform as a substitute.
Useful resource Title | Useful resource Sort | Antiquity Bonus | Exploration Bonus | Trendy Bonus |
---|---|---|---|---|
Pearls | Metropolis | 2 happiness in capital, 4 happiness in every other metropolis | 3 happiness in homeland cities, 6 happiness in Distant Lands cities | 6 happiness in capital, 3 happiness in different cities |
Furs | Metropolis | N/A | Empire useful resource | 6 happiness in a metropolis with a rail station, 3 happiness in different cities |
Gypsum | Metropolis | 2 manufacturing in capital, 4 manufacturing in different cities | 3 manufacturing in homeland cities, 6 manufacturing in Distant Lands cities | N/A |
Camels | Metropolis | Provides two further useful resource slots for a metropolis | Provides two further useful resource slots for a metropolis | N/A |
Tobacco | Metropolis | N/A | N/A | 6 manufacturing in a metropolis with a rail station, 3 manufacturing in different cities |
Silk | Metropolis | Additional 10% tradition | Additional 10% tradition | 6 tradition in capital, 3 tradition in different cities |
Salt | Metropolis | Additional 20% manufacturing towards coaching items | N/A | N/A |
Kaolin | Metropolis | 2 meals in capital, 4 meals in different cities | 3 meals in homeland cities, 6 meals in Distant Lands cities | Manufacturing unit useful resource |
Incense | Metropolis | Additional 10% science | Additional 100% manufacturing towards missionaries and temples | N/A |
Jade | Metropolis | Additional 15% gold | Additional 15% gold | N/A |
Truffles | Metropolis | N/A | Additional 20% manufacturing towards coaching items | 6 meals in a metropolis with a rail station, 3 meals in different cities |
Lapis Lazuli | Metropolis | 4 manufacturing, 5% gold | N/A | N/A |
Cotton | Bonus | 2 meals, 2 manufacturing | 3 meals, 3 manufacturing | Manufacturing unit useful resource |
Dates | Bonus | 2 meals, 2 happiness | 3 meals, 3 happiness | N/A |
Fish | Bonus | 3 meals | 5 meals | Manufacturing unit useful resource |
Dye | Bonus | 3 happiness | 5 happiness | N/A |
Ivory | Bonus | Empire useful resource | 3 happiness, 3 manufacturing | 4 happiness, 4 manufacturing |
Horses | Bonus | Empire useful resource | Empire useful resource | 6 happiness |
Spices | Bonus | N/A | Treasure Fleet | 4 meals, 4 happiness |
Whales | Bonus | N/A | 5 manufacturing | 6 manufacturing |
Sugar | Bonus | N/A | Treasure Fleet | 6 meals |
Wine | Bonus | Empire useful resource | Empire useful resource | 4 meals, 4 manufacturing |
Wool | Bonus | 2 manufacturing, 2 happiness | N/A | N/A |
Hides | Bonus | 3 manufacturing | N/A | N/A |
Gold | Empire | 20% gold towards buying buildings | 20% gold towards buying buildings | 20% gold towards buying buildings |
Marble | Empire | 10% manufacturing towards Wonders constructed on marine, tundra, or grassland tiles | 10% manufacturing towards constructing Wonders | 10% manufacturing towards constructing Wonders |
Iron | Empire | Additional 1 fight energy for infantry items | Additional 1 fight energy for ranged and infantry items | N/A |
Ivory | Empire | 10% manufacturing towards constructing Wonders on desert, tropical, and plains tiles | Bonus useful resource | Bonus useful resource |
Coal | Empire | N/A | N/A | Additional 100% manufacturing towards constructing rail stations, further 1 fight energy for gentle naval items |
Furs | Empire | N/A | N/A | N/A |
Oil | Empire | N/A | N/A | Additional 1 fight energy for cavalry and heavy naval items and an extra 1 fight energy after they assault infantry |
Niter | Empire | N/A | Additional 1 fight energy for siege and naval items | Additional 1 fight energy for ranged and siege items and an extra 1 energy in opposition to cavalry items |
Rubber | Empire | N/A | N/A | Additional 1 fight energy for air and infantry items |
Silver | Empire | 20% % gold towards buying items | 20% % gold towards buying items | 20% % gold towards buying items |
Wine | Empire | Additional 10% tradition and a pair of happiness within the capital throughout a celebration | Additional 10% tradition and three happiness within the capital throughout a celebration | Bonus useful resource |
Horses | Empire | Additional 1 fight energy for cavalry items and an extra 1 fight energy in opposition to infantry | Additional 1 fight energy for cavalry items and an extra 1 fight energy in opposition to infantry and ranged items | Bonus useful resource |
Cocoa | Manufacturing unit | N/A | Treasure Fleet | Additional 3% happiness |
Tea | Manufacturing unit | N/A | Treasure Fleet | Additional 3% science |
Citrus | Manufacturing unit | N/A | N/A | Additional 5% manufacturing towards coaching naval items |
Fish | Manufacturing unit | N/A | Bonus useful resource | Additional 5% settlement development price |
Kaolin | Manufacturing unit | N/A | Metropolis useful resource | Additional 3% tradition |
Quinine | Manufacturing unit | N/A | N/A | Models heal 1 HP |
Espresso | Manufacturing unit | N/A | N/A | Additional 5% manufacturing towards Wonders and buildings |
Cotton | Manufacturing unit | N/A | Bonus useful resource | Additional 5% manufacturing towards land items |
All treasure fleet assets in Civilization 7
The Exploration Age introduces a particular useful resource subset referred to as treasure fleet assets. Our treasure fleet information goes into higher element, however the gist is that these are required to progress via this age’s Financial Legacy Path and supply no bonuses to cities or cities. Nevertheless, when you unload a treasure fleet ship at any city or metropolis of yours with a port, you immediately get an additional 100 Gold.
These are all of the treasure fleet assets:
- Gold
- Sugar
- Silver
- Spices
- Cocoa
- Tea
Some treasure fleet assets overlap with common ones, together with gold and silver. Within the lands the place you start, these are simply common assets and supply the identical bonuses as regular. In distant lands, they solely rely as treasure fleet assets.
For extra Civilization 7 guides, see how you can arrange commerce routes, how you can attain distant lands, how you can use treasure fleets, and how you can slot assets. Plus, right here’s our leaders tier listing.