Gearbox has mentioned a lot about how “open and free” the world of Borderlands 4 will be. It’s not fairly open-world – or at the least, that’s not how CEO Randy Pitchford would describe it – however it’s actually “bigger than something we’ve ever carried out.” Senior mission producer Anthony Nicholson has since weighed in and confirmed the presence of some “open-world-like options.”
“We’re making the expertise of taking part in the sport extra seamless to the participant in a lot of methods,” he mentioned to GamesRadar in its current preview. “Borderlands 4 does have some open-world-like options, similar to seamless journey between zones, a extra dynamic world with occasions and discoverable aspect missions and actions, and new traversal mechanics, all of which encourage and reward exploration.”
It’s to not say that the crew supposed to create an “open world recreation” within the “conventional use of that time period.” As an alternative, the sequel is increasing on the “extra open, explore-the-world-around-you feeling, notably in our huge zone maps” that the collection is understood for. “This time we labored to combine these gameplay areas collectively with out map masses in order that the gamers are getting a seamless expertise. In a nutshell, that captures why we use the time period seamless.”
Fortunately, traversing these maps might be simpler than ever. Gamers can summon automobiles from wherever like Future’s Sparrow. You too can instantaneously fast-travel to allies in co-op. It stays to be seen how the characters’ motion choices have modified, however with a gameplay reveal coming early this 12 months, we might be taught extra prior to later.
Borderlands 4 is out this 12 months for Xbox Sequence X/S, PS5, and PC. Nicholson additionally just lately confirmed the presence of “billions of weapons and equipment.” Head right here for extra info.