At The Recreation Awards in December, a prolonged trailer for the highly anticipated game made its debut. Despite its lengthy duration, however, it offered no tangible hints at gameplay, instead serving as an in-engine preview meant to give fans a glimpse into the final product’s aesthetic. Despite the official announcement being imminent, developer CD Projekt RED has quietly shared numerous hints about the game’s mechanics, slowly building anticipation among fans.
In a conversation with content creator Parris Lilly, CDPR’s recreation director Sebastian Kalemba discussed the studio’s aspirations regarding non-player characters (NPCs), specifically outlining its goals for achieving meaningful interactions and depth in these digital entities. According to Kalemba, the objective is to create an atmosphere where every non-player character within the recreation seems to be living its own unique existence, thereby maximizing player immersion through subtle yet deliberate design choices.
According to Kalemba, the goal is to craft each individual non-playable character (NPC) with its own distinct narrative, as if they were living entities inhabiting a richly textured world.
“We’re committed to elevating the benchmark for non-playable characters, striving to craft NPCs that convincingly mimic human behavior, mannerisms and facial expressions to deliver an unprecedented level of immersion in our gaming experience.” “We’re elevating our standards with this initiative.”
Following the announcement, CD Projekt Red formally confirmed that while Ciri will take on the role of the new protagonist, voiced by a different actor, Geralt of Rivia will still return, with Doug Cockle set to reprise his iconic performance as the beloved character. The depth of his commitment remains uncertain.
The open-world dimension is expected to remain similar in scale to that of its predecessor, while the fan-favorite card collecting and battling mini-game, Gwent, also appears poised to make a comeback.