As treatment continues to expand its linked universe through ventures like Alan Wake 2 and Control: High Seas, it remains committed to crafting a unique and satisfying experience for each individual game.
One of the primary concerns regarding modern movies like those in the Marvel Cinematic Universe (MCU) is the sheer volume of content required to fully comprehend the latest installment, which can be overwhelming for casual viewers. Many of these tasks exist independently, requiring a focus on something else to fully appreciate them; ironically, treatment is trying to avoid this exact scenario. In a recent interview with IGN, innovative director Sam Lake discussed the Treatment Linked Universe, revealing that the developer is “just getting started” and that it’s too early to discuss endgame scenarios. Meanwhile, he emphasized that each game should be enjoyable in its own right, without relying on connections to other titles.
I prefer grouping these elements together. As a creative endeavour, I’m keen to expand upon the world’s mythology and richness, delving deeper into its intricate history and cultural nuances. “It appears that a novel approach could be taken by exploring the existing threads and allowing them to evolve into entirely new ideas.” It feels actually thrilling. As we create each recreation, it must be satisfying on its own terms and self-contained, yet simultaneously, for our viewers, particularly those familiar with the Treatment franchise, we require adding various content to keep them engaged and invested in the ongoing narrative.
Despite the fact that this Linkable Universe originated with Max Payne, you might already sense its influence in action – having played Alan Wake after Max Payne, I didn’t feel deprived of anything. I was pleasantly surprised by the urge to play Alan Wake after watching the trailer, a great job done by the Treatment team. Mission achieved.
In the interim, significant advancements are emerging in treatment options as well.
The Management 2 game stands out, but so does FBC: Firebreak, a three-player, first-person shooter set within the Federal Bureau of Management’s confines. Thrilling stuff!