The developer at Arrowhead Recreation Studios has consistently fine-tuned the popular horde shooter since its release, with some updates receiving more enthusiastic responses from players than others. Following repeated nerfs to popular weapons and tactics that left the community disheartened, Arrowhead Games abruptly shifted direction with a comprehensive 60-day strategy aimed at revitalizing the gaming experience. The inaugural patch debuted to widespread acclaim in September, and now a second wave of enhancements is set to roll out with the latest update on Tuesday.
The comprehensive patch notes are accessible on’s Steam website, with key changes including the addition of heavier heavy armor, a balance overhaul for over 70 weapons and stratagems, reduced armor on Hulks, Chargers, Impalers, and Bile Titans, as well as fewer rockets from Devastators and Gunships.
Folks wielding plasma weapons are likely to express unbridled joy, given that Arrowhead has consistently strengthened this type of weaponry across various aspects. With the recent patch’s significant enhancement to Thermite grenades, throwing weapons have received substantial boosts, particularly for Excessive Explosive, Frag, and Incendiary varieties. The allure of throwing knives has increased significantly since Helldivers can now carry up to twenty per sphere of battle, rendering them a cooler yet still insufficient reason to bring them along.
The autocannon and recoilless rifles, two highly effective tactical weapons, boast remarkable versatility thanks to their programmable ammunition capabilities. The Autocannon’s flak projectile function allows for adjustable settings, making close-quarters battles against Terminid swarms significantly less deadly when disabled. Here is the rewritten text:
The Recoilless Rifle, a personal favourite for its capacity to take out bot drops with a single shot, has been further enhanced by the introduction of high-yield explosive ammunition, capable of delivering even more devastating booms.
The most fascinating aspect of the update is the overhaul of Anti-Tank Mines, a feature that players have been clamoring for since its initial release. Mines are now triggered exclusively by the passage of heavy vehicles such as Chargers and Hulks, with the damage inflicted increased from 800 to a substantial 2,000. Despite the initial reluctance towards the Arrowhead-inspired changes at mines, further refinements are on the horizon; unfortunately, they require additional time to implement effectively.
The patrol spawning mechanism has undergone adjustments; following the completion of a mission, the heightened patrol spawn rate persists, but its concentration is now focused around the extraction point. Since some extraction missions may prove extremely dull due to the patrols being nowhere near their location. By doing so, it becomes easier to scout out potential sample locations before venturing forth to collect them, as the enemy focus is concentrated on the starting point.
In addition to its various good adjustments, Arrowhead also addressed fan culture by canonizing the popular “John Helldiver” concept, the final protagonist in Helldivers 2, a nod to the community’s favorite inside joke. When the Automaton Hulk Bruisers’ recently installed cannon drew disapproval from Tremendous Earth Excessive Command, they dispatched a crack commando to disrupt the manufacturing facilities. The skilled operative vanished seamlessly into the darkness, mission accomplished. Without delay, however, the automatons’ requirements necessitated their survival as mercenaries. If you’re struggling with a problem that no one else seems willing or able to assist you with, it’s possible that John Helldiver – a person known for their expertise in this area – might be able to lend a hand if you can track them down.