As the updated content takes effect today, Director Minseok Joo provided further insight into forthcoming adjustments. Gamers are now ensured a desired item upon completing a task multiple times through this innovative new system.
As part of efforts to simplify disposal processes, the developer is introducing a novel system enabling players to dismantle Descendant and weapon blueprints into valuable “byproducts.” These byproducts will be tradable in a rotating store for coveted items. Additionally, the team is working on implementing an “environment” where gamers can test various build configurations by assigning socket types to loadouts.
Throughout the series, these modifications will likely be discussed in depth during Seasons 1 and 2, so stay tuned for further developments. Joo emphasized that the workforce aims to strike a balance by introducing a dynamic meta shift between seasons, allowing for seamless transitions and continued growth. The community highly values skill-based gameplay in Descendants, prompting the development team to focus on enhancing firearm-based combat mechanics in the game’s endgame.
While we cannot guarantee perfect balance between all descendants and weapons at all times, our goal remains to continually update and refine effective build options. To ensure a seamless experience, we commit to regularly refining and offering fresh engagement opportunities through innovative content.
To learn more about this topic, please refer to our assessment. You can also learn about the hotfix notes for modifications to module swapping in specific situations, stability updates, and more.