While the developer’s bold claims emphasize the depth of character creation and management options for the protagonist, Rook, it remains unclear whether this level of control will extend to party members as well. Can you elaborate on your vision for the complexity and customization potential of non-Rook characters in the game? New details have emerged regarding this pivotal entrance in a recent publication by Sport Informer.
Building robust bonds with companions will likely prove pivotal in, a hallmark trait for BioWare’s renowned RPGs, as player choices dictate the evolution of Rook’s persona alongside each ally. That will likely be represented through Relationship Ranges, which each character could potentially have with Rook. The relationship ranges between companions may fluctuate based on the individual’s personal quests, unresolved issues, and other factors, ultimately influencing how they interact with Rook.
According to sport director Corinne Busche, relationships are paramount, encompassing both romantic and platonic connections – namely, friendships. We sought to delve deeper into the dynamics between characters, exploring their interactions and connections with each other rather than just those with the audience. At the end of each day, families in this unique household discover that ultimately, everyone has each other’s backs.
Strengthening Rook’s bonds with their companions could yield both narrative and mechanical benefits.
Whenever a character’s Relationship Degree increases, they will receive a new talent factor, allowing you to invest in distinct customization options through smaller, yet still impactful, skill trees that won’t rival the complexity of Rook’s trees. Companions will also gain access to a total of five skills each; yet, each character can only equip three of these skills simultaneously.
Will officially debut this autumn on PlayStation 5, Xbox Series X|S, and PC.