Digital Extremes has enjoyed significant success over the past decade, and while the looter shooter will undoubtedly remain a top priority for the developer, particularly with its upcoming expansion looking as promising as it does; meanwhile, the studio is also actively pursuing other projects.
The topic of discussion centers around an upcoming fantasy-based, free-to-play massively multiplayer online role-playing game (MMORPG) that the developer has been actively working on and highlighting for a considerable period. Recently, we obtained another in-depth look at the game, with more details subsequently revealed by the developer, and now, let’s dive into some crucial information you should be aware of.
Digital Extremes is meticulously building a novel universe, and while those who’ve participated in its Preludes – the developer’s term for its playtesting events – have already caught a glimpse of its fantastical world, the studio is now sharing fresh details for all to explore. Will we witness gamers assuming the role of an Envoy, a rogue agent endeavouring to cure the affliction besetting their former comrades who have sullied the world. Digital Extremes appears to have become muddled on a few key aspects, vacillating between fantastical elements and sci-fi settings before ultimately focusing on themes of restoration and nature. Abundant evidence of this phenomenon lies in plain sight, thanks to the dense vegetation found throughout many sports environments.
Digital Extremes has taken a measured approach, avoiding categorization of its upcoming title as an open-world game. Instead, they describe it as an experience where players can freely explore a vast overworld, without the constraints of traditional genre labels. The sprawling overworld will encompass a staggering 50 million square kilometers in size. In a recent interview with MP1st, the developer revealed that the starting island will be approximately twice as large as the Plains of Eidolon space in Warframe, already a vast area in its own right. This suggests players can expect a substantial overworld to explore upon the game’s release.
In a nod to their heritage, the developers of the upcoming MMORPG will prioritize character customization, an aspect that Digital Extremes has long touted as a key strength. As part of our ongoing coverage, we delved into the game’s customization mechanics, discovering that players can personalize the appearance of their in-game mother, the Enchanting Evening Maiden. Players will have the flexibility to tailor every detail of their character’s physical appearance, including eye colour, hairstyle, pore size, and skin tone, among other features, all of which will directly impact their character’s physical characteristics.
Beyond beauty customization options, you’ll be able to anticipate a robust gear and tool system that’s equally impressive. This is an RPG, regardless of that. You’ll be able to equip a wide range of distinct Pacts, each accompanied by unique idols – specialized weapons that must be recharged before deployment. Among the diverse array of equipment, multiple armor sets, helmets, and weaponry offer unique benefits and boosts. Digital Extremes reveals that the game will foster a plethora of meaningful build options, enabling players to craft their characters to suit their preferred playstyle, including ranged strategies.
The game will feature a Mastery system that shares similarities with its predecessor’s. During the roundtable discussion, developers explained how this feature will integrate seamlessly with various tools, including the existing Pacts, ranges, and more. The developers emphasized that the game features a genuinely well-designed mastery rank system with meaningful connections to other aspects of gameplay. In this existential reckoning, one may possess an Envoy, a reflection of their true nature, and yet be bound by the Pact, a torturous armor that shrouds them in perpetual doubt. Your pact is a category that you may choose to upgrade. As you ascend to each Pact level, your Envoy’s capabilities are amplified by one degree. Following this initial introduction to their world, the inhabitants possess three distinct characteristics, which we refer to as Virtues and are typically represented by RPG statistics. And that feeds back seamlessly into the system.
One of many key techniques in Go goes back to ancestor. In this innovative take on traditional role-playing games, players will have the unique ability to recruit and reassemble diverse ancestors within the mystical realm of the Nightfold – a dimensional hub world that serves as a central gathering place for exploration and discovery. Every ancestor possesses unique knowledge and skills, offering a diverse array of expertise that can be leveraged in various ways.
We recently gained insight into an intriguing character during our latest game playthrough: Verminia, the enigmatic Rat Witch, poised to provide significant assistance to players on numerous occasions. Known for her mystical prowess, the enigmatic Rat Witch offers a range of benefits beyond cosmetic enhancements – granting users the ability to craft unique potions and elixirs.
Digital Extremes’ latest showcase has granted us fresh insights into the various foes we’ll encounter in the game, offering a glimpse into the adversaries we’ll soon be facing off against. In our recent combat encounters, one persistent adversary caught our attention: Nimrod, a formidable foe whose reappearances suggest he may be a recurring nemesis in the game’s narrative. Employing Tesla-coiled minions, this formidable foe can manipulate thunder and electricity with unsettling precision, rendering each confrontation an electrifying spectacle that promises to thrill and intrigue.
Among the enemies we encountered, one notable figure caught our fleeting attention: Bromius, an imposing armoured bear whose mysterious nature left us with more questions than answers.
The wait has been prolonged over several years, but Digital Extreme now insists that the delay won’t continue indefinitely before we get to play. The developer suggests that the sport may enjoy a soft launch in some form towards the end of this year. While the meaning behind this announcement remains unclear, Digital Extremes has revealed that the game’s Prelude levels will be accessible to all players in the fall, regardless of any potential date or size constraints. Founders’ packs will also be available for purchase, but it appears that these new offerings will hold significantly less exclusivity than those previously released. Past that lies the fact that this sport is indeed completely free to play.
Digital Extremes has earned a reputation for being forthright in setting realistic expectations for its early access launch later this year. According to Geoff Crookes, artistic director of Digital Extremes, quoted by Wccftech, the game’s launch will take place in a challenging state; however, as he emphasizes, building the game based on player suggestions, just like they did with [previous title], will be crucial in addressing any issues that may arise. “The closed testing sessions with our local community have yielded significant results,” Crookes noted. “We’ve made significant discoveries, and our team dedicates itself to learning from them daily.” We aim to expand our reach and attract even more enthusiastic gamers by the fall season. While every aspect remains robust at the periphery, this inherent toughness is an intentional design choice – the feedback is crucial to us, and we continually refine our approach in response.